On 2017-02-02 08:26, wm4 wrote:
Does supporting the nvenc 4:4:4 format even have any advantage? Does it
support encoding something non-4:2:0? If not, then the first option is
probably preferable for now.
With sufficiently new hardware it does. It will output h.264 or hevc
with 4:4:4 by default
On Thu, Feb 02, 2017 at 08:14:00AM -0800, Philip Langdale wrote:
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> On Thu, 2 Feb 2017 12:08:59 +0100
> Michael Niedermayer wrote:
>
> > On Thu, Feb 02, 2017 at 11:48:49AM +0100, Michael Niedermayer wrote:
> > > On Thu, Feb 02, 2017 at 11:26:26A
On Thu, 2 Feb 2017 08:14:00 -0800
Philip Langdale wrote:
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> On Thu, 2 Feb 2017 12:08:59 +0100
> Michael Niedermayer wrote:
>
> > On Thu, Feb 02, 2017 at 11:48:49AM +0100, Michael Niedermayer wrote:
> > > On Thu, Feb 02, 2017 at 11:26:26AM +0
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On Thu, 2 Feb 2017 12:08:59 +0100
Michael Niedermayer wrote:
> On Thu, Feb 02, 2017 at 11:48:49AM +0100, Michael Niedermayer wrote:
> > On Thu, Feb 02, 2017 at 11:26:26AM +0100, Timo Rothenpieler wrote:
> > > >> In the mean time, common 12 bit cont
On Thu, Feb 02, 2017 at 11:48:49AM +0100, Michael Niedermayer wrote:
> On Thu, Feb 02, 2017 at 11:26:26AM +0100, Timo Rothenpieler wrote:
> > >> In the mean time, common 12 bit content (YUV420P12 or P016) will be
> > >> correctly converted to P010 for nvenc.
> > >
> > > What does this change have
On Thu, Feb 02, 2017 at 11:26:26AM +0100, Timo Rothenpieler wrote:
> >> In the mean time, common 12 bit content (YUV420P12 or P016) will be
> >> correctly converted to P010 for nvenc.
> >
> > What does this change have to do with 4:2:0 content?
>
> Apparently swscale decides that any kind of 12 o
>> In the mean time, common 12 bit content (YUV420P12 or P016) will be
>> correctly converted to P010 for nvenc.
>
> What does this change have to do with 4:2:0 content?
Apparently swscale decides that any kind of 12 or 16 bit content, even
if 4:2:0, whould be converted to YUV444P16 instead of do
On Wed, Feb 1, 2017 at 11:54 PM, Philip Langdale wrote:
> nvenc supports a YUV444P10 format with the same bit layout as P010,
> with the data bits at the MSB end.
>
> Unfortunately, the current YUV444P10 format we have defined puts
> the data bits at the LSB end.
>
> This mismatch led to us introd