On Thu, Feb 02, 2017 at 11:26:26AM +0100, Timo Rothenpieler wrote: > >> In the mean time, common 12 bit content (YUV420P12 or P016) will be > >> correctly converted to P010 for nvenc. > > > > What does this change have to do with 4:2:0 content? > > Apparently swscale decides that any kind of 12 or 16 bit content, even > if 4:2:0, whould be converted to YUV444P16 instead of downsampling it to > P010.
The code decididing pix fmts is in libavutil av_find_best_pix_fmt_of_2() and code using that (if i guess correctly where the choice is made) so its not swscale that decides what to use [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Complexity theory is the science of finding the exact solution to an approximation. Benchmarking OTOH is finding an approximation of the exact
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