Re: [FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

2016-09-18 Thread Josh de Kock
From c8988099c8535c77382b6f05d23326a0270bb2f4 Mon Sep 17 00:00:00 2001 From: Lukasz Marek Date: Sun, 18 Sep 2016 19:13:12 +0200 Subject: [PATCH] lavd/opengl: use SDL2 Signed-off-by: Lukasz Marek --- libavdevice/opengl_enc.c | 109 +-- 1 file changed

Re: [FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

2016-09-18 Thread Lukasz Marek
On 18.09.2016 10:04, Josh de Kock wrote: On 18/09/2016 05:51, Lukasz Marek wrote: W dniu niedziela, 18 września 2016 Lou Logan > napisał(a): On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote: On 18 September 2016 at 00:30, Josh de Kock wrote: [...] Would like some feedback where it do

Re: [FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

2016-09-18 Thread Lukasz Marek
On 18.09.2016 10:04, Josh de Kock wrote: On 18/09/2016 05:51, Lukasz Marek wrote: W dniu niedziela, 18 września 2016 Lou Logan > napisał(a): On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote: On 18 September 2016 at 00:30, Josh de Kock wrote: [...] Would like some feedback where it do

Re: [FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

2016-09-18 Thread Josh de Kock
On 18/09/2016 05:51, Lukasz Marek wrote: W dniu niedziela, 18 września 2016 Lou Logan > napisał(a): On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote: On 18 September 2016 at 00:30, Josh de Kock wrote: [...] Would like some feedback where it doesnt work etc [...] I said I will patch

Re: [FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

2016-09-17 Thread Lou Logan
On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote: > On 18 September 2016 at 00:30, Josh de Kock wrote: [...] >> Would like some feedback where it doesnt work etc [...] > I said I will patch opengl, your implemantation donsn't look good at this > point, declined, It would be helpful to provi

Re: [FFmpeg-devel] [PATCH] lavd/opengl: use SDL2

2016-09-17 Thread Lukasz Marek
On 18 September 2016 at 00:30, Josh de Kock wrote: > I did this in about 5 minutes, and only tested it with one sample (on > OSX using the cocoa opengl renderer). Seems to work, but probably > won't for all cases. Would like some feedback where it doesnt work etc > > Signed-off-by: Josh de Kock