On 18.09.2016 10:04, Josh de Kock wrote:
On 18/09/2016 05:51, Lukasz Marek wrote:
W dniu niedziela, 18 września 2016 Lou Logan <l...@lrcd.com
<javascript:_e(%7B%7D,'cvml','l...@lrcd.com');>> napisał(a):

On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
On 18 September 2016 at 00:30, Josh de Kock <j...@itanimul.li> wrote:
[...]
 Would like some feedback where it doesnt work etc
[...]
I said I will patch opengl, your implemantation donsn't look good at
this
point, declined,

It would be helpful to provide some details describing what exactly does
not look good.
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opengl device depends on opengl context. this patch works on sdl renderer
which works on X. in many cases X is opengł so patch is working for many
cases, but is shity in general.


Sorry, I don't understand. Could you rephrase this?

To make opengl work it needs a context. Could you point where you create it?

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