On Tue, 11 Oct 2016 10:18:06 +0200
Hendrik Leppkes wrote:
> On Mon, Oct 10, 2016 at 11:34 PM, compn wrote:
> > On Mon, 10 Oct 2016 17:07:06 +0200
> > Hendrik Leppkes wrote:
> >
> >> On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer
> >> >
> >> > maybe our dxva2 maintainer wants a co main
On Mon, Oct 10, 2016 at 11:34 PM, compn wrote:
> On Mon, 10 Oct 2016 17:07:06 +0200
> Hendrik Leppkes wrote:
>
>> On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer
>> >
>> > maybe our dxva2 maintainer wants a co maintainer?
>> > if so would someone be interrested to help ?
>> >
>>
>> Unfortuna
On Mon, 10 Oct 2016 17:07:06 +0200
Hendrik Leppkes wrote:
> On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer
> >
> > maybe our dxva2 maintainer wants a co maintainer?
> > if so would someone be interrested to help ?
> >
>
> Unfortunately I have no way of testing the D3D11 stuff in there (and
On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer
wrote:
> On Mon, Oct 10, 2016 at 11:48:20AM +0200, Steve Lhomme wrote:
>> Any comment on this ? We are waiting or this patch to proceed with the
>> related patch in VLC (because we need to rely on the proper revision).
>>
>> It's been merged in
On Mon, Oct 10, 2016 at 11:48:20AM +0200, Steve Lhomme wrote:
> Any comment on this ? We are waiting or this patch to proceed with the
> related patch in VLC (because we need to rely on the proper revision).
>
> It's been merged in libav with a slightly different commit text:
>
> The decoding buf
Any comment on this ? We are waiting or this patch to proceed with the
related patch in VLC (because we need to rely on the proper revision).
It's been merged in libav with a slightly different commit text:
The decoding buffer index expected by D3D11VA is the one from the
ID3D11Texture2D not the
On 10/4/2016 11:47 AM, Steve Lhomme wrote:
> The slice index expected by D3D11VA is the one from the texture not from the
> array or texture/slices.
>
> In VLC the slices we provide the decoder don't start from 0 and thus pictures
> appear in bogus order. With possible crashes and corruptions when