On Mon, 22 Sep 2014, Jeff Dwork wrote:
Your patch works.
Thanks for testing, i will ask Michael to merge this patch with the rest
of my pending ffplay patches.
Regards,
Marton
Thanks,
Jeff
At 01:19 PM 9/22/2014, you wrote:
On Fri, 19 Sep 2014, Jeff Dwork wrote:
On MS Windows, 'ffpl
Your patch works.
Thanks,
Jeff
At 01:19 PM 9/22/2014, you wrote:
On Fri, 19 Sep 2014, Jeff Dwork wrote:
On MS Windows, 'ffplay.exe -fs' does not start fullscreen. Behavior
on linux is correct.
On Windows, the initial placement of the SDL screen triggers the
SDL_VIDEORESIZE event. This exe
On Fri, 19 Sep 2014, Jeff Dwork wrote:
On MS Windows, 'ffplay.exe -fs' does not start fullscreen. Behavior on linux
is correct.
On Windows, the initial placement of the SDL screen triggers the
SDL_VIDEORESIZE event. This executes the code in the event_loop which calls
SDL_SetVideoMode with
On MS Windows, 'ffplay.exe -fs' does not start fullscreen. Behavior
on linux is correct.
On Windows, the initial placement of the SDL screen triggers the
SDL_VIDEORESIZE event. This executes the code in the event_loop which
calls SDL_SetVideoMode with the SDL_RESIZEABLE bit set. On linux the