On Mon, 22 Sep 2014, Jeff Dwork wrote:
Your patch works.
Thanks for testing, i will ask Michael to merge this patch with the rest
of my pending ffplay patches.
Regards,
Marton
Thanks,
Jeff
At 01:19 PM 9/22/2014, you wrote:
On Fri, 19 Sep 2014, Jeff Dwork wrote:
On MS Windows, 'ffplay.exe -fs' does not start fullscreen. Behavior on
linux is correct.
On Windows, the initial placement of the SDL screen triggers the
SDL_VIDEORESIZE event. This executes the code in the event_loop which
calls SDL_SetVideoMode with the SDL_RESIZEABLE bit set. On linux the
resize event does not occur.
I can see an obvious flicker on my laptop as the initial fullscreen window
is replaced by the normal window. I don't see it on my faster desktop
system.
The fix is simple - don't execute SDL_SetVideoMode in the event_loop if
is_full_screen is set.
Diff for ffplay version N-66289-gb76d613
diff original/ffplay.c fixed/ffplay.c
3469,3470c3469,3471
< screen = SDL_SetVideoMode(FFMIN(16383, event.resize.w),
event.resize.h, 0,
< SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT|SDL_HWACCEL);
---
if (!is_full_screen)
screen = SDL_SetVideoMode(FFMIN(16383,
event.resize.w),
event.resize.h, 0,
SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT|SDL_HWACCEL);
I'd rather fix this a bit differently, could you please try the attached
patch?
Thanks,
Marton
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