Re: [FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work- implemented only reinhard

2021-01-14 Thread Soft Works
> -Original Message- > From: ffmpeg-devel On Behalf Of > Lynne > Sent: Thursday, January 14, 2021 9:16 PM > To: FFmpeg development discussions and patches de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work- > implemented onl

Re: [FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work- implemented only reinhard

2021-01-14 Thread Felix LeClair
Not sure what you mean by that? On Thu, Jan 14, 2021 at 9:15 pm, Lynne wrote: Jan 14, 2021, 21:01 by felix.leclair...@hotmail.com : Hey everyone! Trying to wrap my mind around how to deal with cuda HW frames and how to implement them. The goal of

Re: [FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work- implemented only reinhard

2021-01-14 Thread Lynne
Jan 14, 2021, 21:01 by felix.leclair...@hotmail.com: > Hey everyone! > > Trying to wrap my mind around how to deal with cuda HW frames and how to > implement them. > > The goal of this filter once completed will be to take in a cuda frame, > tonemap the value to a given specification using a use

[FFmpeg-devel] [vf_tonemap_cuda] VERY alpha ground work- implemented only reinhard

2021-01-14 Thread Felix LeClair
Hey everyone! Trying to wrap my mind around how to deal with cuda HW frames and how to implement them. The goal of this filter once completed will be to take in a cuda frame, tonemap the value to a given specification using a user requested algorithm (mobius, hable reinhard clip etc.) This