Le sextidi 6 brumaire, an CCXXV, Andy Furniss a écrit :
> Beats legacy by a couple of fps on my old CPU and combined
> with nv12 conversion makes the difference between being able
> to do 1080p60 and not.
Thanks to everyone for all the testing.
I do not think I can take credit for beating the leg
Nicolas George wrote:
The framework will allocate a buffer and copy the data to it,
that takes time. But it avoids constently creating and
destroyng the shared memory segment, and that saves more time.
On my setup,
from ~200 to ~300 FPS at full screen (1920×1200),
from ~1400 to ~3300 at smaller
On 23/10/16 13:29, Nicolas George wrote:
The framework will allocate a buffer and copy the data to it,
that takes time. But it avoids constently creating and
destroyng the shared memory segment, and that saves more time.
On my setup,
from ~200 to ~300 FPS at full screen (1920×1200),
from ~1400 t
On Tue, Oct 25, 2016 at 07:58:56PM +0200, Nicolas George wrote:
> Le quartidi 4 brumaire, an CCXXV, Clement Boesch a écrit :
> > > The framework will allocate a buffer and copy the data to it,
> > > that takes time.
>
> > Sorry if this is a dumb question but: can you describe what happens if the
>
Le quartidi 4 brumaire, an CCXXV, Clement Boesch a écrit :
> > The framework will allocate a buffer and copy the data to it,
> > that takes time.
> Sorry if this is a dumb question but: can you describe what happens if the
> previous packet still held the same pkt->data = c->buffer?
>
> That is,
On Sun, Oct 23, 2016 at 02:29:37PM +0200, Nicolas George wrote:
> The framework will allocate a buffer and copy the data to it,
> that takes time. But it avoids constently creating and
> destroyng the shared memory segment, and that saves more time.
>
> On my setup,
> from ~200 to ~300 FPS at full
On Sun, Oct 23, 2016 at 02:29:37PM +0200, Nicolas George wrote:
> The framework will allocate a buffer and copy the data to it,
> that takes time. But it avoids constently creating and
> destroyng the shared memory segment, and that saves more time.
>
> On my setup,
> from ~200 to ~300 FPS at full
On Sun, Oct 23, 2016 at 02:29:37PM +0200, Nicolas George wrote:
> The framework will allocate a buffer and copy the data to it,
> that takes time. But it avoids constently creating and
> destroyng the shared memory segment, and that saves more time.
>
> On my setup,
> from ~200 to ~300 FPS at full
The framework will allocate a buffer and copy the data to it,
that takes time. But it avoids constently creating and
destroyng the shared memory segment, and that saves more time.
On my setup,
from ~200 to ~300 FPS at full screen (1920×1200),
from ~1400 to ~3300 at smaller size (640×480),
similar