From c8988099c8535c77382b6f05d23326a0270bb2f4 Mon Sep 17 00:00:00 2001
From: Lukasz Marek
Date: Sun, 18 Sep 2016 19:13:12 +0200
Subject: [PATCH] lavd/opengl: use SDL2
Signed-off-by: Lukasz Marek
---
libavdevice/opengl_enc.c | 109 +--
1 file changed
On 18.09.2016 10:04, Josh de Kock wrote:
On 18/09/2016 05:51, Lukasz Marek wrote:
W dniu niedziela, 18 września 2016 Lou Logan > napisał(a):
On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
On 18 September 2016 at 00:30, Josh de Kock wrote:
[...]
Would like some feedback where it do
On 18.09.2016 10:04, Josh de Kock wrote:
On 18/09/2016 05:51, Lukasz Marek wrote:
W dniu niedziela, 18 września 2016 Lou Logan > napisał(a):
On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
On 18 September 2016 at 00:30, Josh de Kock wrote:
[...]
Would like some feedback where it do
On 18/09/2016 05:51, Lukasz Marek wrote:
W dniu niedziela, 18 września 2016 Lou Logan > napisał(a):
On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
On 18 September 2016 at 00:30, Josh de Kock wrote:
[...]
Would like some feedback where it doesnt work etc
[...]
I said I will patch
W dniu niedziela, 18 września 2016 Lou Logan > napisał(a):
> On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
> > On 18 September 2016 at 00:30, Josh de Kock wrote:
> [...]
> >> Would like some feedback where it doesnt work etc
> [...]
> > I said I will patch opengl, your implemantation do
On Sat, Sep 17, 2016, at 05:21 PM, Lukasz Marek wrote:
> On 18 September 2016 at 00:30, Josh de Kock wrote:
[...]
>> Would like some feedback where it doesnt work etc
[...]
> I said I will patch opengl, your implemantation donsn't look good at this
> point, declined,
It would be helpful to provi
On 18 September 2016 at 00:30, Josh de Kock wrote:
> I did this in about 5 minutes, and only tested it with one sample (on
> OSX using the cocoa opengl renderer). Seems to work, but probably
> won't for all cases. Would like some feedback where it doesnt work etc
>
> Signed-off-by: Josh de Kock
I did this in about 5 minutes, and only tested it with one sample (on
OSX using the cocoa opengl renderer). Seems to work, but probably
won't for all cases. Would like some feedback where it doesnt work etc
Signed-off-by: Josh de Kock
---
libavdevice/opengl_enc.c | 87 +--