Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-14 Thread wm4
On Tue, 11 Oct 2016 10:18:06 +0200 Hendrik Leppkes wrote: > On Mon, Oct 10, 2016 at 11:34 PM, compn wrote: > > On Mon, 10 Oct 2016 17:07:06 +0200 > > Hendrik Leppkes wrote: > > > >> On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer > >> > > >> > maybe our dxva2 maintainer wants a co main

Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-11 Thread Hendrik Leppkes
On Mon, Oct 10, 2016 at 11:34 PM, compn wrote: > On Mon, 10 Oct 2016 17:07:06 +0200 > Hendrik Leppkes wrote: > >> On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer >> > >> > maybe our dxva2 maintainer wants a co maintainer? >> > if so would someone be interrested to help ? >> > >> >> Unfortuna

Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-10 Thread compn
On Mon, 10 Oct 2016 17:07:06 +0200 Hendrik Leppkes wrote: > On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer > > > > maybe our dxva2 maintainer wants a co maintainer? > > if so would someone be interrested to help ? > > > > Unfortunately I have no way of testing the D3D11 stuff in there (and

Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-10 Thread Hendrik Leppkes
On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer wrote: > On Mon, Oct 10, 2016 at 11:48:20AM +0200, Steve Lhomme wrote: >> Any comment on this ? We are waiting or this patch to proceed with the >> related patch in VLC (because we need to rely on the proper revision). >> >> It's been merged in

Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-10 Thread Michael Niedermayer
On Mon, Oct 10, 2016 at 11:48:20AM +0200, Steve Lhomme wrote: > Any comment on this ? We are waiting or this patch to proceed with the > related patch in VLC (because we need to rely on the proper revision). > > It's been merged in libav with a slightly different commit text: > > The decoding buf

Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-10 Thread Steve Lhomme
Any comment on this ? We are waiting or this patch to proceed with the related patch in VLC (because we need to rely on the proper revision). It's been merged in libav with a slightly different commit text: The decoding buffer index expected by D3D11VA is the one from the ID3D11Texture2D not the

[FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-05 Thread Steve Lhomme
The slice index expected by D3D11VA is the one from the texture not from the array or texture/slices. In VLC the slices we provide the decoder don't start from 0 and thus pictures appear in bogus order. With possible crashes and corruptions when using an invalid index. -- * forgot to bump the min

[FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-05 Thread Steve Lhomme
The slice index expected by D3D11VA is the one from the texture not from the array or texture/slices. In VLC the slices we provide the decoder don't start from 0 and thus pictures appear in bogus order. With possible crashes and corruptions when using an invalid index. -- * forgot to bump the mic

Re: [FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-04 Thread James Almer
On 10/4/2016 11:47 AM, Steve Lhomme wrote: > The slice index expected by D3D11VA is the one from the texture not from the > array or texture/slices. > > In VLC the slices we provide the decoder don't start from 0 and thus pictures > appear in bogus order. With possible crashes and corruptions when

[FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

2016-10-04 Thread Steve Lhomme
The slice index expected by D3D11VA is the one from the texture not from the array or texture/slices. In VLC the slices we provide the decoder don't start from 0 and thus pictures appear in bogus order. With possible crashes and corruptions when using an invalid index. --- libavcodec/dxva2.c | 9