> We don't know if this is a "category" per-se, or just a single Utgard
> tiling format - as discussed I'm trying to get an answer for that.
FWIW, as I think I mentioned on an message, this format is used on
Midgard as well, and presumably also Bifrost.
On Midgard, when a texture is uploaded (jus
On Tue, Mar 19, 2019 at 08:05:32PM +0800, Qiang Yu wrote:
> Hi Brian,
>
> > Since your first patch set, I did raise this internally. The request
> > has been making it's way through:
> >
> > - GPU engineering, to determine what exactly this format is, and
> >what other variants there might be
Hi Brian,
> Since your first patch set, I did raise this internally. The request
> has been making it's way through:
>
> - GPU engineering, to determine what exactly this format is, and
>what other variants there might be which are supported on different
>GPU generations, so that we can d
Hello Qiang,
Sorry for weighing in late on this, I've quite a backlog to work
through.
Since your first patch set, I did raise this internally. The request
has been making it's way through:
- GPU engineering, to determine what exactly this format is, and
what other variants there might be wh
"AGTB" is jargon-y, but then again, so is "AFBC"... Unless Arm wants to
publish the actual name for the format, this works :)
Thank you for the clarification (in the other emails)
Reviewed-by: Alyssa Rosenzweig
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v2: separate AFBC and GPU encoding
v3: rename device to type and GPU modifer name
Cc: Brian Starkey
Cc: Rob Herring
Cc: Alyssa Rosenzweig
Cc: Ayan Halder
Signed-off-by: Qiang Yu
---
include/uapi/drm/drm_fourcc.h | 31 ++-
1 file changed, 30 insertions(+), 1 delet