Den 22.10.2021 15.28, skrev Thomas Zimmermann:
> Allocating a shadow buffer of the height of the buffer object does
> not support fbdev overallocation. Use surface height instead.
>
> Signed-off-by: Thomas Zimmermann
> ---
Reviewed-by: Noralf Trønnes
Allocating a shadow buffer of the height of the buffer object does
not support fbdev overallocation. Use surface height instead.
Signed-off-by: Thomas Zimmermann
---
drivers/gpu/drm/drm_fb_helper.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/drm_fb_helper.