On Fri, Dec 27, 2013 at 9:27 PM, Keith Packard wrote:
> Marek Ol??k writes:
>
>> Some of the code seems to be copy-pasted from
>> dri2_drawable_process_buffers. The MSAA color and depth-stencil
>> texture allocation could be moved to a common function.
>
> It's either that or plan on moving DRI2
Marek Ol??k writes:
> Some of the code seems to be copy-pasted from
> dri2_drawable_process_buffers. The MSAA color and depth-stencil
> texture allocation could be moved to a common function.
It's either that or plan on moving DRI2 to the image interface as well
at some point? As we'll have to k
Some of the code seems to be copy-pasted from
dri2_drawable_process_buffers. The MSAA color and depth-stencil
texture allocation could be moved to a common function.
Marek
On Sat, Dec 14, 2013 at 2:25 AM, Keith Packard wrote:
> Provide the hook to pull textures out of __DRIimage structures and u
Provide the hook to pull textures out of __DRIimage structures and use them as
renderbuffers.
Signed-off-by: Keith Packard
---
src/gallium/state_trackers/dri/drm/dri2.c | 238 +-
1 file changed, 230 insertions(+), 8 deletions(-)
diff --git a/src/gallium/state_tracker