Marek Ol??k <maraeo at gmail.com> writes:

> Some of the code seems to be copy-pasted from
> dri2_drawable_process_buffers. The MSAA color and depth-stencil
> texture allocation could be moved to a common function.

It's either that or plan on moving DRI2 to the image interface as well
at some point? As we'll have to keep DRI2 support around, it sure would
be nice to share the driver backend bits between DRI3 and DRI2?

-- 
keith.packard at intel.com
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 827 bytes
Desc: not available
URL: 
<http://lists.freedesktop.org/archives/dri-devel/attachments/20131227/cc2ba15d/attachment.pgp>

Reply via email to