On 05.10.2014 16:06, Chris Wilson wrote:
> I was looking at a bug report today of intel/ati prime and noticed a
> number of sna_share_pixmap_backing() failures (called from
> DRI2UpdatePrime). These were failing as the request was for the scanout
> buffer (which is tiled and so we refuse to share i
Is this the issue in KDE that when I start a game I have to toggle
compositing a couple of times to get it rendering?
On 6 Oct 2014 07:39, "Chris Wilson" wrote:
> On Mon, Oct 06, 2014 at 11:04:51AM +0900, Michel D?nzer wrote:
> > On 05.10.2014 16:06, Chris Wilson wrote:
> > >I was looking at a bu
On Mon, Oct 06, 2014 at 11:04:51AM +0900, Michel D?nzer wrote:
> On 05.10.2014 16:06, Chris Wilson wrote:
> >I was looking at a bug report today of intel/ati prime and noticed a
> >number of sna_share_pixmap_backing() failures (called from
> >DRI2UpdatePrime). These were failing as the request was
I was looking at a bug report today of intel/ati prime and noticed a
number of sna_share_pixmap_backing() failures (called from
DRI2UpdatePrime). These were failing as the request was for the scanout
buffer (which is tiled and so we refuse to share it, and since it is
already on the scanout we refu