https://bugs.freedesktop.org/show_bug.cgi?id=99292
Christoph Haag changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=99292
--- Comment #5 from Christoph Haag ---
I don't know if it's still the same problem but now it always happens *very*
quickly after starting the app. Here's a fresh api trace:
https://haagch.frickel.club/files/interface-2.trace.xz
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--- Comment #4 from Christoph Haag ---
Someone said that with mesa with --enable-debug it runs in an assert before the
gpu hang happens, so I tried it to add it to the bug report, but this did not
happen for me. I get no assert and the GPU still
https://bugs.freedesktop.org/show_bug.cgi?id=99292
--- Comment #3 from Samuel Pitoiset ---
Confirmed, I can reproduce the hang on my rx 480 with latest mesa/llvm.
It hangs at draw call 680247, looks like an infinite loop in the fragment
shader.
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--- Comment #2 from Christoph Haag ---
Oops, it has the same name, so I overwrote the other one. It really should be a
new trace though.
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https://bugs.freedesktop.org/show_bug.cgi?id=99292
--- Comment #1 from smoki ---
This is same trace like in closed bug 99191 that no driver could run normaly.
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https://bugs.freedesktop.org/show_bug.cgi?id=99292
Bug ID: 99292
Summary: GPU hang in High Fidelity
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: mediu