https://bugs.freedesktop.org/show_bug.cgi?id=99292
--- Comment #4 from Christoph Haag <haa...@frickel.club> ---
Someone said that with mesa with --enable-debug it runs in an assert before the
gpu hang happens, so I tried it to add it to the bug report, but this did not
happen for me. I get no assert and the GPU still hangs with --enable-debug.
Just an idea, since High Fidelity has had the other known application side
rendering bug, it's possible there is a buggy shader that the compiler doesn't
catch.
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