https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #21 from almos ---
Why was this set to resolved without any comment, and why as 'notourbug'??
Unfortunately I cannot test this on an rv350 anymore.
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
Tomasz P. changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #21 from almos ---
Why was this set to resolved without any comment, and why as 'notourbug'??
Unfortunately I cannot test this on an rv350 anymore.
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
Tomasz P. changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #20 from Stefan D?singer 2012-03-16
09:41:21 PDT ---
Note that Shader Model 2 in d3d kinda supports loops and conditions on hardware
that shouldn't be able to handle them. The caveat of this support is that they
do not support dynami
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #20 from Stefan Dösinger 2012-03-16
09:41:21 PDT ---
Note that Shader Model 2 in d3d kinda supports loops and conditions on hardware
that shouldn't be able to handle them. The caveat of this support is that they
do not support dynami
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #19 from almos 2011-10-16 05:19:23 PDT ---
Bad news, everyone!
I tried this again with kernel 3.0.1, mesa 7.12-dev
1350882e4950bc957e60e68a685b8fea08693e13, wine 1.3.30, and now half-life 2
crashes even with '-dxlevel 81'.
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Confi
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #19 from almos 2011-10-16 05:19:23 PDT ---
Bad news, everyone!
I tried this again with kernel 3.0.1, mesa 7.12-dev
1350882e4950bc957e60e68a685b8fea08693e13, wine 1.3.30, and now half-life 2
crashes even with '-dxlevel 81'.
--
Confi
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #18 from almos 2011-08-03 05:37:15 PDT ---
Now I tried this again with linux 3.0, mesa 7.12-dev and wine 1.3.20.
HL2 started with the 'city17 under siege' menu background, and it didn't crash
(I waited for ~1 minute). I started a new
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #18 from almos 2011-08-03 05:37:15 PDT ---
Now I tried this again with linux 3.0, mesa 7.12-dev and wine 1.3.20.
HL2 started with the 'city17 under siege' menu background, and it didn't crash
(I waited for ~1 minute). I started a new
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #17 from Henri Verbeet 2011-06-09 04:30:29 PDT
---
I.e., you'd need to apply http://bugs2.winehq.org/attachment.cgi?id=35068 to
Wine first for that to work.
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #17 from Henri Verbeet 2011-06-09 04:30:29
PDT ---
I.e., you'd need to apply http://bugs2.winehq.org/attachment.cgi?id=35068 to
Wine first for that to work.
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #16 from Henri Verbeet 2011-06-09 04:27:59 PDT
---
(In reply to comment #15)
> Wine checks for ARB_shader_texture_lod to enable SM3.0 now, doesn't it?
>
> So using something like MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_texture_lod"
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #16 from Henri Verbeet 2011-06-09 04:27:59
PDT ---
(In reply to comment #15)
> Wine checks for ARB_shader_texture_lod to enable SM3.0 now, doesn't it?
>
> So using something like MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_texture_lod"
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #15 from Sven Arvidsson 2011-06-09 04:02:32 PDT ---
Wine checks for ARB_shader_texture_lod to enable SM3.0 now, doesn't it?
So using something like MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_texture_lod"
would cause it to fall back to
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #15 from Sven Arvidsson 2011-06-09 04:02:32 PDT ---
Wine checks for ARB_shader_texture_lod to enable SM3.0 now, doesn't it?
So using something like MESA_EXTENSION_OVERRIDE="-GL_ARB_shader_texture_lod"
would cause it to fall back to
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #14 from Henri Verbeet 2011-06-09 03:57:31 PDT
---
(In reply to comment #10)
> Is there a way to disable the shader model 3.0 in Wine/DX9?
Not at the moment, but I'm considering adding a registry key to limit the
maximum exposed shad
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #14 from Henri Verbeet 2011-06-09 03:57:31
PDT ---
(In reply to comment #10)
> Is there a way to disable the shader model 3.0 in Wine/DX9?
Not at the moment, but I'm considering adding a registry key to limit the
maximum exposed shad
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #13 from Marek Olšák 2011-06-09 03:38:24 PDT ---
(In reply to comment #12)
> (In reply to comment #10)
> > The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
> > error messages seem to be unfixable hardware li
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #13 from Marek Ol??k 2011-06-09 03:38:24 PDT
---
(In reply to comment #12)
> (In reply to comment #10)
> > The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
> > error messages seem to be unfixable hardware l
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #12 from almos 2011-06-09 02:31:46 PDT ---
(In reply to comment #10)
> The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
> error messages seem to be unfixable hardware limitations.
OK, but why does it hardloc
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #12 from almos 2011-06-09 02:31:46 PDT ---
(In reply to comment #10)
> The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
> error messages seem to be unfixable hardware limitations.
OK, but why does it hardloc
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #11 from Sérgio M. Basto 2011-06-08 22:53:22
PDT ---
hl2 ep2 crashes a lot with nvidia and ati even in windows , what episode are
you trying to run ?
and the fixes also for what HL2 is ?
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--- Comment #11 from S?rgio M. Basto 2011-06-08 22:53:22
PDT ---
hl2 ep2 crashes a lot with nvidia and ati even in windows , what episode are
you trying to run ?
and the fixes also for what HL2 is ?
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #10 from Marek Olšák 2011-06-08 16:13:30 PDT ---
The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
error messages seem to be unfixable hardware limitations.
Is there a way to disable the shader model 3.0 in
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #10 from Marek Ol??k 2011-06-08 16:13:30 PDT
---
The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300
error messages seem to be unfixable hardware limitations.
Is there a way to disable the shader model 3.0 in
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #9 from almos 2011-06-08 13:36:35 PDT ---
Created an attachment (id=47733)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47733)
new_console.txt.gz
(In reply to comment #8)
> Created an attachment (id=47694)
View: https://bugs
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #9 from almos 2011-06-08 13:36:35 PDT ---
Created an attachment (id=47733)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47733)
new_console.txt.gz
(In reply to comment #8)
> Created an attachment (id=47694)
View: https://bugs
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #8 from Marek Olšák 2011-06-07 16:20:33 PDT ---
Created an attachment (id=47694)
View: https://bugs.freedesktop.org/attachment.cgi?id=47694
Review: https://bugs.freedesktop.org/review?bug=37171&attachment=47694
patch
Could you pos
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #8 from Marek Ol??k 2011-06-07 16:20:33 PDT
---
Created an attachment (id=47694)
View: https://bugs.freedesktop.org/attachment.cgi?id=47694
Review: https://bugs.freedesktop.org/review?bug=37171&attachment=47694
patch
Could you po
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #7 from Marek Olšák 2011-06-07 16:16:37 PDT ---
The messages like this:
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in th
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #7 from Marek Ol??k 2011-06-07 16:16:37 PDT
---
The messages like this:
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in t
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #6 from almos 2011-05-22 10:14:48 PDT ---
Created an attachment (id=47008)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47008)
steamhl2.log.gz
I now captured the console output of steam and hl2. It seems to me that some
shade
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #6 from almos 2011-05-22 10:14:48 PDT ---
Created an attachment (id=47008)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47008)
steamhl2.log.gz
I now captured the console output of steam and hl2. It seems to me that some
shade
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #5 from Sven Arvidsson 2011-05-13 10:21:50 PDT ---
(In reply to comment #4)
> I can run HL2 on my rv350 on windows with the highest settings, with HDR and
> everything turned on. On r500 series cards the shader size limits are several
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #5 from Sven Arvidsson 2011-05-13 10:21:50 PDT ---
(In reply to comment #4)
> I can run HL2 on my rv350 on windows with the highest settings, with HDR and
> everything turned on. On r500 series cards the shader size limits are several
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #4 from almos 2011-05-13 10:11:28 PDT ---
(In reply to comment #3)
> (In reply to comment #2)
> > HL2 shouldn't hit any hardware limitation on an r500 series card, BTW.
>
> Keep in mind that system requirements are different when Win
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #4 from almos 2011-05-13 10:11:28 PDT ---
(In reply to comment #3)
> (In reply to comment #2)
> > HL2 shouldn't hit any hardware limitation on an r500 series card, BTW.
>
> Keep in mind that system requirements are different when Win
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #3 from Sven Arvidsson 2011-05-13 06:07:34 PDT ---
(In reply to comment #2)
> HL2 shouldn't hit any hardware limitation on an r500 series card, BTW.
Keep in mind that system requirements are different when Wine is used.
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https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #3 from Sven Arvidsson 2011-05-13 06:07:34 PDT ---
(In reply to comment #2)
> HL2 shouldn't hit any hardware limitation on an r500 series card, BTW.
Keep in mind that system requirements are different when Wine is used.
--
Configur
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #2 from almos 2011-05-13 05:02:30 PDT ---
Well, I first tried HL2, when Mesa 7.10 came out, and it was the same back
then, and I see no change since. I just didn't want to open too much bugreports
at once, and it is not easy to test,
https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #2 from almos 2011-05-13 05:02:30 PDT ---
Well, I first tried HL2, when Mesa 7.10 came out, and it was the same back
then, and I see no change since. I just didn't want to open too much bugreports
at once, and it is not easy to test,
https://bugs.freedesktop.org/show_bug.cgi?id=37171
Sven Arvidsson changed:
What|Removed |Added
CC||s...@whiz.se
--- Comment #1 from Sven A
https://bugs.freedesktop.org/show_bug.cgi?id=37171
Sven Arvidsson changed:
What|Removed |Added
CC||sa at whiz.se
--- Comment #1 from Sven
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