https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondračka changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondra?ka changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #8 from Marek Olšák 2010-05-14 11:15:04 PDT ---
OK so the problem is the game creates a larger constant buffer than hw can
handle, but it seems to use only a small portion of the buffer. I've changed
the code so that it does not abort
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #8 from Marek Ol??k 2010-05-14 11:15:04 PDT
---
OK so the problem is the game creates a larger constant buffer than hw can
handle, but it seems to use only a small portion of the buffer. I've changed
the code so that it does not abor
https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondračka changed:
What|Removed |Added
Attachment #35461|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondra?ka changed:
What|Removed |Added
Attachment #35461|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #6 from Marek Olšák 2010-05-13 18:55:16 PDT ---
Could you please re-test the game with current mesa git?
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--- Comment #6 from Marek Ol??k 2010-05-13 18:55:16 PDT
---
Could you please re-test the game with current mesa git?
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--- Comment #5 from Marek Olšák 2010-05-06 11:05:49 PDT ---
From the first log:
"r300: Max size of the constant buffer is 256*4 floats."
immediately followed by abort in the code.
We really need fine-grained shader limits, applications seem to
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #5 from Marek Ol??k 2010-05-06 11:05:49 PDT
---
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #4 from Pavel Ondračka 2010-05-06 10:47:09 PDT
---
Created an attachment (id=35464)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35464)
wine backtrace
I was able to get a Wine backtrace, I hope this is helpful.
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https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #4 from Pavel Ondra?ka 2010-05-06 10:47:09
PDT ---
Created an attachment (id=35464)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35464)
wine backtrace
I was able to get a Wine backtrace, I hope this is helpful.
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https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #3 from Pavel Ondračka 2010-05-06 09:28:53 PDT
---
(In reply to comment #2)
> Can you get a stack trace showing where inside the driver the crash is
> happening?
How can I do that?
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--- Comment #3 from Pavel Ondra?ka 2010-05-06 09:28:53
PDT ---
(In reply to comment #2)
> Can you get a stack trace showing where inside the driver the crash is
> happening?
How can I do that?
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https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #2 from José Fonseca 2010-05-06 09:25:34 PDT
---
Hi Pavel,
The commit you mention enables features which were until now never advertised
-- many applications were not using GLSL because they thought the hardware had
no native suppor
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #2 from Jos? Fonseca 2010-05-06 09:25:34
PDT ---
Hi Pavel,
The commit you mention enables features which were until now never advertised
-- many applications were not using GLSL because they thought the hardware had
no native suppor
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #1 from Pavel Ondračka 2010-05-06 08:51:49 PDT
---
Created an attachment (id=35462)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35462)
dmesg
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https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondračka changed:
What|Removed |Added
Keywords||regression
CC|
https://bugs.freedesktop.org/show_bug.cgi?id=27996
--- Comment #1 from Pavel Ondra?ka 2010-05-06 08:51:49
PDT ---
Created an attachment (id=35462)
--> (https://bugs.freedesktop.org/attachment.cgi?id=35462)
dmesg
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https://bugs.freedesktop.org/show_bug.cgi?id=27996
Pavel Ondra?ka changed:
What|Removed |Added
Keywords||regression
CC|
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