https://bugs.freedesktop.org/show_bug.cgi?id=111591
GitLab Migration User changed:
What|Removed |Added
Resolution|--- |MOVED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #18 from Shmerl ---
Just for the reference, I'm using firmware from here:
https://people.freedesktop.org/~agd5f/radeon_ucode/navi10/
--
You are receiving this mail because:
You are the assignee for the bug._
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #17 from Shmerl ---
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #16 from vggl ---
"The games shaders use GLSL 4.30 which mean interpolation qualifiers must match
across shader interfaces otherwise it is a link-time error. In GLSL 4.40 this
restriction was relaxed."
I believe that relaxation cam
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #15 from Shmerl ---
(In reply to Timothy Arceri from comment #14)
> Are you sure it is hanging? There is a huge amount of stuttering due to the
> game compiling shaders in-game. Its really bad the first time I run the
> apitrace but
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #14 from Timothy Arceri ---
(In reply to Shmerl from comment #13)
> (In reply to Timothy Arceri from comment #12)
> > For now you could try using the environment variable:
> >
> > allow_glsl_cross_stage_interpolation_mismatch=true
>
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #13 from Shmerl ---
(In reply to Timothy Arceri from comment #12)
> For now you could try using the environment variable:
>
> allow_glsl_cross_stage_interpolation_mismatch=true
Thanks! I tried setting it, and it shows the message t
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #12 from Timothy Arceri ---
For now you could try using the environment variable:
allow_glsl_cross_stage_interpolation_mismatch=true
--
You are receiving this mail because:
You are the assignee for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #11 from Shmerl ---
Since the game is using Unreal Engine, I wonder if developers control shaders
directly, or it's something produced by UE toolchain that transpiles them from
something else. I mean it could be upstream UE bug.
Jus
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #10 from Timothy Arceri ---
Ok. apitrace was pointing me to the incorrect shaders I managed to find the
correct ones and can confirm this is a bug in the game itself. I have reported
the problem to the developers, lets see if they re
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #9 from Timothy Arceri ---
Thanks! I can reproduce the problem using the new trace.
It's strange the problem is caused by some shaders failing to link but the
error message doesn't match what the shaders actually do. Also dumping ou
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #8 from Shmerl ---
Here is a new trace: https://uploadfiles.io/9uykx7nh
Now it's catching the hang moment. Replaying it doesn't hang the GPU though,
just produces some errors in the trace output.
--
You are receiving this mail bec
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #7 from Shmerl ---
Just replayed the trace - it ended before the buggy part. Something must have
interrupted it, or may be it has a size cap? I'll try making it again.
--
You are receiving this mail because:
You are the assignee fo
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #6 from Shmerl ---
(In reply to Pierre-Eric Pelloux-Prayer from comment #5)
>
>
> The attached trace doesn't cause a GPU hang here.
>
> Does it hang on your machine?
I recorded it until the freeze happened, and then had to do Alt+
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #5 from Pierre-Eric Pelloux-Prayer
---
(In reply to Shmerl from comment #4)
> Uploaded the trace here (should be valid for 30 days):
> https://ufile.io/kvf9t1eu
>
> Sorry for huge size, there is an unskippable cutscene in the begin
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #4 from Shmerl ---
Uploaded the trace here (should be valid for 30 days):
https://ufile.io/kvf9t1eu
Sorry for huge size, there is an unskippable cutscene in the beginning.
Compressed with pixz, so should be decompressible using all
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #3 from Shmerl ---
Is there any way to postpone tracing kick in, to avoid massive size of the
file?
--
You are receiving this mail because:
You are the assignee for the bug.___
dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #2 from Shmerl ---
I'll try to make a trace. The error message looks like this one:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c?h=v5.3-rc8#n5703
--
You
https://bugs.freedesktop.org/show_bug.cgi?id=111591
--- Comment #1 from Timothy Arceri ---
An apitrace of the problem would be helpful if you can get it.
--
You are receiving this mail because:
You are the assignee for the bug.___
dri-devel mailing li
https://bugs.freedesktop.org/show_bug.cgi?id=111591
Bug ID: 111591
Summary: [radeonsi/Navi] The Bard's Tale IV causes a GPU hang
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
20 matches
Mail list logo