https://bugs.freedesktop.org/show_bug.cgi?id=111591

--- Comment #13 from Shmerl <shtetl...@gmail.com> ---
(In reply to Timothy Arceri from comment #12)
> For now you could try using the environment variable:
> 
> allow_glsl_cross_stage_interpolation_mismatch=true

Thanks! I tried setting it, and it shows the message that it's overridden, but
the game still hangs.

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