https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #14 from Pierre-Eric Pelloux-Prayer
---
> > And sorry that I 'hijacked' this thread - should I open a new ticket?
>
> I don't think you need to open a bug for it at all. As its not a bug in Mesa
> its a shader bug.
>
It's not a b
https://bugs.freedesktop.org/show_bug.cgi?id=111241
Timothy Arceri changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #12 from Dieter Nützel ---
(In reply to Pierre-Eric Pelloux-Prayer from comment #11)
> (In reply to Dieter Nützel from comment #8)
> > BTW
> >
> > Pierre-Eric can you look into this
> >
> > Shadertoy shader corruption, too?
> > htt
https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #11 from Pierre-Eric Pelloux-Prayer
---
(In reply to Dieter Nützel from comment #8)
> BTW
>
> Pierre-Eric can you look into this
>
> Shadertoy shader corruption, too?
> https://www.shadertoy.com/view/Xt3cWS
>
The "Buffer A" shade
https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #10 from Dieter Nützel ---
(In reply to Dieter Nützel from comment #9)
> Created attachment 145215 [details]
> Shadertoy-EOT-Grid-scene-2.png
Saw it first @ 2. November 2018
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https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #9 from Dieter Nützel ---
Created attachment 145215
--> https://bugs.freedesktop.org/attachment.cgi?id=145215&action=edit
Shadertoy-EOT-Grid-scene-2.png
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https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #8 from Dieter Nützel ---
BTW
Pierre-Eric can you look into this
Shadertoy shader corruption, too?
https://www.shadertoy.com/view/Xt3cWS
I get it with
Konqueror 5.0.97
KDE Frameworks 5.61.0
Qt 5.13.0
And
Firefox 68.0.1
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https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #7 from Dieter Nützel ---
Works for me with commit #
glsl: replace 'x + (-x)' with constant 0
https://cgit.freedesktop.org/mesa/mesa/commit/?id=47cc660d9c19572e5ef2dce7c8ae1766a2ac9885
Thanks Pierre-Eric!
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https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #6 from Pierre-Eric Pelloux-Prayer
---
I've created a different shadertoy showing the problem:
https://www.shadertoy.com/view/Wt2SW1 (but this one doesn't hang the GPU).
The shader for "Buffer A" is:
0: MOV TEMP[0], SV[0]
1: M
https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #5 from Pierre-Eric Pelloux-Prayer
---
Created attachment 144994
--> https://bugs.freedesktop.org/attachment.cgi?id=144994&action=edit
nir version
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https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #4 from Pierre-Eric Pelloux-Prayer
---
Created attachment 144993
--> https://bugs.freedesktop.org/attachment.cgi?id=144993&action=edit
tgsi version of the shader
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https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #3 from Pierre-Eric Pelloux-Prayer
---
Here's my understanding of the issue.
This shader uses 2 passes:
- the first pass has BufferA as input and output and does:
if (first frame)
// init bufferA content
else
// do something
https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #2 from Dieter Nützel ---
RX 580 / NIR
amd-staging-drm-next
Mesa git
Firefox 68.0.1
[42489.228053] [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR*
Waiting for fences timed out or interrupted!
https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #1 from Pierre-Eric Pelloux-Prayer
---
I could reproduce the issue on a Raven Ridge and a Navi10.
But when using NIR (radeonsi_enable_nir=true env variable) the shader is
perfectly usable.
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Bug ID: 111241
Summary: Shadertoy shader causing hang
Product: Mesa
Version: 19.1
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority
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