https://bugs.freedesktop.org/show_bug.cgi?id=111241
--- Comment #11 from Pierre-Eric Pelloux-Prayer
<pierre-eric.pelloux-pra...@amd.com> ---
(In reply to Dieter Nützel from comment #8)
> BTW
>
> Pierre-Eric can you look into this
>
> Shadertoy shader corruption, too?
> https://www.shadertoy.com/view/Xt3cWS
>
The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9.
So the content is undefined and may be black on some platform or random.
radeonsi is correct here, but we might want to replace undef values with 0x0 to
get a default value instead of random.
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