[Bug 101572] glMemoryBarrier is backwards

2017-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101572 --- Comment #5 from Matias N. Goldberg --- (btw unsetting the FBO indeed fixes the issue) -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel

[Bug 101572] glMemoryBarrier is backwards

2017-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101572 --- Comment #4 from Matias N. Goldberg --- After careful thought; I realized I don't need to switch to a dummy FBO; just unset the current one. That DOES make sense to me as while the FBO is bound and I'm executing the compute shader that reads

[Bug 101572] glMemoryBarrier is backwards

2017-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101572 --- Comment #3 from Matias N. Goldberg --- I rather be told that I am wrong in how to interpret glMemoryBarrier, and that I should be calling glMemoryBarrier( GL_FRAMEBUFFER_BARRIER_BIT ); because this and that. -- You are receiving this mail

[Bug 101572] glMemoryBarrier is backwards

2017-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101572 --- Comment #2 from Matias N. Goldberg --- That can't be right. You're suggesting that in order to synchronize writes from FBO with a Compute Shader I am going to dispatch (which btw the Compute Shader is accessing this fbo as a regular sample

[Bug 101572] glMemoryBarrier is backwards

2017-06-27 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101572 Nicolai Hähnle changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 101572] glMemoryBarrier is backwards

2017-06-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=101572 Bug ID: 101572 Summary: glMemoryBarrier is backwards Product: Mesa Version: git Hardware: All OS: All Status: NEW Severity: major Priority: med