https://bugs.freedesktop.org/show_bug.cgi?id=101572
Nicolai Hähnle <nhaeh...@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #1 from Nicolai Hähnle <nhaeh...@gmail.com> ---
You're misinterpreting the spec.
glMemoryBarrier ensures that **writes from shaders** are visible to whatever
consumer you indicate with the given flag bits.
What you seem to be trying to do is ensure that **writes via the framebuffer**
are visible in subsequent compute shader invocations. For that, you need to
either:
(1) Bind a different framebuffer, or (probably more appropriate to what you're
trying to do)
(2) use glTextureBarrier.
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