[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

2018-12-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=100200 Emil Velikov changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

2018-08-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=100200 --- Comment #2 from Gert Wollny --- The according series has been pushed. -- You are receiving this mail because: You are the assignee for the bug.___ dri-devel mailing list dri-devel@lists.freedeskt

[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

2017-12-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=100200 --- Comment #1 from Gert Wollny --- This shader uses many arrays, and hence, reserves more registers that the r600 hardware supports. A work-in-progress patch series that fixes this can be found at https://github.com/gerddie/mesa/tree/merge-ar

[Bug 100200] Default Unreal Engine 4 frag shader fails to compile

2017-03-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=100200 Bug ID: 100200 Summary: Default Unreal Engine 4 frag shader fails to compile Product: Mesa Version: 13.0 Hardware: Other OS: All Status: NEW Severity: no