https://bugs.freedesktop.org/show_bug.cgi?id=100200
--- Comment #1 from Gert Wollny <gw.foss...@gmail.com> ---
This shader uses many arrays, and hence, reserves more registers that the r600
hardware supports.
A work-in-progress patch series that fixes this can be found at
https://github.com/gerddie/mesa/tree/merge-arrays-v0
Best,
Gert
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