OPTLINK Error 45 "Too Much DEBUG Data for Old CodeView format"

2015-03-20 Thread Koi via Digitalmars-d-learn
Hello, after some coding i needed to update some external libraries like DerelictSDL2. As we all know, one update isn't enough, so i updated my whole d-environment at the end of the day (current dmd version, VisualD). After getting rid of some linking errors (symbols undefined) i have only one e

Re: OPTLINK Error 45 "Too Much DEBUG Data for Old CodeView format"

2015-03-21 Thread Koi via Digitalmars-d-learn
On Friday, 20 March 2015 at 21:35:54 UTC, Orfeo wrote: You can refer to http://forum.dlang.org/post/jhbgaacoguxaubxgp...@forum.dlang.org but i don't want to throw in the towel. ;) Compiling in release mode works fine, yes. Do you use dub? I resolved my problems (on Win) abandoning dub and usi

Re: OPTLINK Error 45 "Too Much DEBUG Data for Old CodeView format"

2015-03-22 Thread Koi via Digitalmars-d-learn
On Saturday, 21 March 2015 at 21:25:26 UTC, Trass3r wrote: Just save yourself lots of headaches and abandon the optlink/omf crap with -m64 resp. -m32mscoff. thank you. After some reading about m32mscoff, i have to recompile druntime and phobos with MODEL=32mscoff to use the new switch?

Re: OPTLINK Error 45 "Too Much DEBUG Data for Old CodeView format"

2015-03-22 Thread Koi via Digitalmars-d-learn
thank you Etienne, after i replaced dmd's link.exe my project compiles successfully in debug-mode again. i'll add this info in my "todo-after-installing-DMD.txt" just in case. On Sunday, 22 March 2015 at 14:29:14 UTC, Etienne wrote: This is due to a high amount of symbols in your code. I

Re: OPTLINK Error 45 "Too Much DEBUG Data for Old CodeView format"

2015-03-25 Thread Koi via Digitalmars-d-learn
On Monday, 23 March 2015 at 13:29:15 UTC, wobbles wrote: Maybe this should be distributed in the DMD installer? i don't know :)

DerelictGL3.reload() returns wrong (?) GLVersion (GL32, should be 33)

2015-03-28 Thread Koi via Digitalmars-d-learn
Hello, today i implemented OpenGL instancing, and it crashed when calling glVertexAttribDivisor (OpenGL 3.3). So i checked DerelictGL3.reload() and it returned GLVersion.GL32, not GL33. My graphic card (NVidia GT 240) should support GL33 and an OpenGL Extensions Viewer tool confirmed, that

Re: DerelictGL3.reload() returns wrong (?) GLVersion (GL32, should be 33)

2015-03-29 Thread Koi via Digitalmars-d-learn
On Sunday, 29 March 2015 at 14:34:39 UTC, Rene Zwanenburg wrote: On Sunday, 29 March 2015 at 01:27:01 UTC, Koi wrote: How do you create your context? OpenGL version needs to be specified when creating it, for example when using GLFW: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHin