Hello,
after some coding i needed to update some external libraries like
DerelictSDL2. As we all know, one update isn't enough, so i
updated my whole d-environment at the end of the day (current dmd
version, VisualD).
After getting rid of some linking errors (symbols undefined) i
have only one e
On Friday, 20 March 2015 at 21:35:54 UTC, Orfeo wrote:
You can refer to
http://forum.dlang.org/post/jhbgaacoguxaubxgp...@forum.dlang.org
but i don't want to throw in the towel. ;)
Compiling in release mode works fine, yes.
Do you use dub?
I resolved my problems (on Win) abandoning dub
and usi
On Saturday, 21 March 2015 at 21:25:26 UTC, Trass3r wrote:
Just save yourself lots of headaches and abandon the
optlink/omf crap with -m64 resp. -m32mscoff.
thank you.
After some reading about m32mscoff, i have to recompile druntime
and phobos with MODEL=32mscoff to use the new switch?
thank you Etienne, after i replaced dmd's link.exe my project
compiles successfully in debug-mode again.
i'll add this info in my "todo-after-installing-DMD.txt" just in
case.
On Sunday, 22 March 2015 at 14:29:14 UTC, Etienne wrote:
This is due to a high amount of symbols in your code.
I
On Monday, 23 March 2015 at 13:29:15 UTC, wobbles wrote:
Maybe this should be distributed in the DMD installer?
i don't know :)
Hello,
today i implemented OpenGL instancing, and it crashed when
calling glVertexAttribDivisor (OpenGL 3.3).
So i checked DerelictGL3.reload() and it returned GLVersion.GL32,
not GL33.
My graphic card (NVidia GT 240) should support GL33 and an OpenGL
Extensions Viewer tool confirmed, that
On Sunday, 29 March 2015 at 14:34:39 UTC, Rene Zwanenburg wrote:
On Sunday, 29 March 2015 at 01:27:01 UTC, Koi wrote:
How do you create your context? OpenGL version needs to be
specified when creating it, for example when using GLFW:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHin