On Sunday, 29 March 2015 at 14:34:39 UTC, Rene Zwanenburg wrote:
On Sunday, 29 March 2015 at 01:27:01 UTC, Koi wrote:
How do you create your context? OpenGL version needs to be
specified when creating it, for example when using GLFW:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
auto windowHandle = glfwCreateWindow(...);
thanks Rene and Mike. Didn't remember that.
i'm not sure what's more weighting, being glad that it's just a
small thing or being annoyed with myself. Grrrrr.
thanks again!