Here's the second installment of the Nodes-n-noodles coverage in
which we get the mouse involved:
https://gtkdcoding.com/2019/10/01/0075-cairo-x-mouse-noodle.html
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in the
event loop to trigger the redraw.
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
What are your pages that you want people subscribing to?
I'm just trolling.
And what is your patreon page?
https://www.patreon.com/adam_d_ruppe
but as you'll notice, it is currently $58. To reach "quit my job
and work for y'all a
does anybody some kind of benchmark to test conservative and
precise GC?
precise GC is better or not? is STW improving?
On Tuesday, 1 October 2019 at 16:12:18 UTC, a11e99z wrote:
does anybody some kind of benchmark to test conservative and
precise GC?
precise GC is better or not? is STW improving?
and another question about GC and app parameters:
program.exe “–DRT-gcopt=gc:precise parallel:4”
“–DRT-scanDataSeg
On Tuesday, 1 October 2019 at 16:24:49 UTC, a11e99z wrote:
why I want to know such info?
CodinGame sometimes use time-limit for bot move for example
100ms, and bot will be disqualified in case no answer
Simple solution: don't allocate every frame. The GC only runs
when it needs to and it on
On Monday, 30 September 2019 at 20:10:21 UTC, Brett wrote:
So it much more difficult than POD but would still be a little
more work to right... hoping that there is something already
out there than can do this. It should be
I'm afraid there's nothing like this available. Out of
serialization
On Tuesday, 1 October 2019 at 12:46:58 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
What are your pages that you want people subscribing to?
I'm just trolling.
And what is your patreon page?
https://www.patreon.com/adam_d_ruppe
but as you'll notice
On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in
the event loop to trigger the redraw.
glClear(GL_CO
Hello everyone!
I have a question: how to determine if a function exists in a
class? Is this possible with @pointer tagging?
On Wednesday, 2 October 2019 at 06:06:20 UTC, TodNaz wrote:
Hello everyone!
I have a question: how to determine if a function exists in a
class? Is this possible with @pointer tagging?
Do you mean, like in examples of
https://dlang.org/library/std/traits/has_member.html
?
On 01/10/2019 18:24, a11e99z wrote:
> On Tuesday, 1 October 2019 at 16:12:18 UTC, a11e99z wrote:
>> does anybody some kind of benchmark to test conservative and precise GC?
>> precise GC is better or not? is STW improving?
Without false pointers the precise GC is usually a bit slower (by a few
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