Am 01.05.2013 21:36, schrieb Dejan Lekic:
> Temtaime wrote:
>
>> I had investigate a little more in it.
>> Thanks to Jack Applegame, we made a copy of gl/gl.h and
>> opengl32.lib for DMD.
>>
>> http://acomirei.ru/u/gl.d
>> http://acomirei.ru/u/opengl32.lib
>>
>> I hope it will be included in DMD,
Le 02/05/2013 04:07, Carlos a écrit :
On Wednesday, 1 May 2013 at 08:53:18 UTC, Raphaël Jakse wrote:
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders one
triangle.
You can do mu
You sir need Derelict3:https://github.com/aldacron/Derelict3
It not only has the gl.h you are looking for but FreeGlut, OGG,
openAL, SDL2, etc.
On Friday, 3 May 2013 at 16:48:42 UTC, Jesse Phillips wrote:
On Thursday, 2 May 2013 at 20:23:53 UTC, Diggory wrote:
The wgl*** functions and "SwapBuffers" ARE part of the windows
api even though they are implemented in opengl32.dll (they are
declared in wingdi.h IIRC)
You recalled correctly,
On Thursday, 2 May 2013 at 20:23:53 UTC, Diggory wrote:
The wgl*** functions and "SwapBuffers" ARE part of the windows
api even though they are implemented in opengl32.dll (they are
declared in wingdi.h IIRC)
You recalled correctly, and according to MS these describe OpenGL
1.1. Anyway, OpenG
On Friday, 3 May 2013 at 06:15:20 UTC, Jacob Carlborg wrote:
On 2013-05-02 22:23, Diggory wrote:
The wgl*** functions and "SwapBuffers" ARE part of the windows
api even
though they are implemented in opengl32.dll (they are declared
in
wingdi.h IIRC)
wgl*** is the Windows specific OpenGL func
On 2013-05-02 22:23, Diggory wrote:
The wgl*** functions and "SwapBuffers" ARE part of the windows api even
though they are implemented in opengl32.dll (they are declared in
wingdi.h IIRC)
wgl*** is the Windows specific OpenGL functions? Then it make sense to
be part of the Windows API.
--
/
On Thursday, 2 May 2013 at 04:27:10 UTC, evilrat wrote:
On Thursday, 2 May 2013 at 02:07:23 UTC, Carlos wrote:
On Wednesday, 1 May 2013 at 08:53:18 UTC, Raphaël Jakse wrote:
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about h
The wgl*** functions and "SwapBuffers" ARE part of the windows
api even though they are implemented in opengl32.dll (they are
declared in wingdi.h IIRC)
On Thursday, 2 May 2013 at 04:27:10 UTC, evilrat wrote:
learn what? opengl is C API specification, any resource about
opengl will work, the only thing required for apply it to D is
to know D basics. but unfortunately for D itself it is really
hard to find good tutorials
I use this on-line boo
On Thursday, 2 May 2013 at 07:39:29 UTC, Andrei Alexandrescu
wrote:
On 5/1/13 6:20 PM, Jesse Phillips wrote:
On Wednesday, 1 May 2013 at 22:33:40 UTC, John Colvin wrote:
On Wednesday, 1 May 2013 at 21:26:32 UTC, Temtaime wrote:
Because it's full of a drawing and many other functions.
OpenGL is
On 5/1/13 6:20 PM, Jesse Phillips wrote:
On Wednesday, 1 May 2013 at 22:33:40 UTC, John Colvin wrote:
On Wednesday, 1 May 2013 at 21:26:32 UTC, Temtaime wrote:
Because it's full of a drawing and many other functions. OpenGL is
part of WinAPI.
Is that strictly speaking true? I didn't think ope
On 2013-05-01 16:18, Damian wrote:
The lack of proper windows headers is very discerning for windows users
and many have argued that D should come with these by default, I do think
that it does hurt D's reputation when a windows uses as to jump through
hoops just to display a window.
You're co
On Thursday, 2 May 2013 at 02:07:23 UTC, Carlos wrote:
On Wednesday, 1 May 2013 at 08:53:18 UTC, Raphaël Jakse wrote:
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that
renders one
triangl
On Wednesday, 1 May 2013 at 08:53:18 UTC, Raphaël Jakse wrote:
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that
renders one
triangle.
You can do much better with the D programming lang
On Wednesday, 1 May 2013 at 22:33:40 UTC, John Colvin wrote:
On Wednesday, 1 May 2013 at 21:26:32 UTC, Temtaime wrote:
Because it's full of a drawing and many other functions.
OpenGL is part of WinAPI.
Is that strictly speaking true? I didn't think opengl was part
of the windows api (WinAPI)
On Wednesday, 1 May 2013 at 21:26:32 UTC, Temtaime wrote:
Because it's full of a drawing and many other functions. OpenGL
is part of WinAPI.
Is that strictly speaking true? I didn't think opengl was part of
the windows api (WinAPI) itself.
Anyway, afaik opengl is not provided by c/c++ compil
And why not?
If not, then you should drop support of platform specific headers
like windows.d.
Because it's full of a drawing and many other functions. OpenGL
is part of WinAPI.
Temtaime wrote:
> I had investigate a little more in it.
> Thanks to Jack Applegame, we made a copy of gl/gl.h and
> opengl32.lib for DMD.
>
> http://acomirei.ru/u/gl.d
> http://acomirei.ru/u/opengl32.lib
>
> I hope it will be included in DMD, now it's first draft of our
> work.
Why on the Eart
I had investigate a little more in it.
Thanks to Jack Applegame, we made a copy of gl/gl.h and
opengl32.lib for DMD.
http://acomirei.ru/u/gl.d
http://acomirei.ru/u/opengl32.lib
I hope it will be included in DMD, now it's first draft of our
work.
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler ha
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler ha
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler ha
On Wednesday, 1 May 2013 at 08:42:40 UTC, Temtaime wrote:
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have
equivalent of gl/gl.h. Any C++ compiler ha
On 2013-05-01 10:42, Temtaime wrote:
core.sys.windows.windows doesn't have a lot of functions. It doesn't
contain simple function DestroyWindow for example.
Declarations are basically added on a need to need basis.
--
/Jacob Carlborg
Le 01/05/2013 10:42, Temtaime a écrit :
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders one
triangle.
You can do much better with the D programming langage.
See :
- http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.htm
I'm new in D, so i'm tried to write some in that langugage.
That's story about how i tried to port OGL sample, that renders
one triangle.
I was very surprised when i found, that D doesn't have equivalent
of gl/gl.h. Any C++ compiler has it.
Okay, i'm investigate in it and found OpenGL in dei
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