He want to use new Sailfish WebEngine stuff
26.12.2016 15:15, jerome levreau пишет:
hi,
can you be more specific because you gave us barely information to
help you.
I'm assuming you want to embed an html page in a qml, just use
SilicaWebView, no additional import needed :
import QtQuick 2
hi,
can you be more specific because you gave us barely information to help you.
I'm assuming you want to embed an html page in a qml, just use
SilicaWebView, no additional import needed :
import QtQuick 2.2
import Sailfish.Silica 1.0
Page {
id:page
SilicaWebView {
id:web
v
Well, I am no expert on SDL. But apparently there should be a way to
set orientation on wayland.
The SDL_waylandwindow.h
shows there is a qt_extended_surface pointer in the SDL_WindowData
structure, which is used by the
qt_extended_surface_set_content_orientation(struct qt_extended_surface
*qt_ex
Regarding the orientation it's not something I can patch and submit, it's a
thing for Jolla since it has to do with the video driver.
Looking at the code of SDL2, I would say the hint for the orientation is
iOS specific:
>From the SDL_hints.h
/**
* \brief A variable controlling which orientati
I believe SDL library is open sourced on SailfihsOS; perhaps you could
submit a patch that fixes the issue?
Best,
tk
On Mon, Mar 16, 2015 at 10:05 PM, Iosif Hamlatzis
wrote:
> Unfortunately the SDL_SetHint function didn't work, the game still only
> closes as if you hold the device in portrait
Unfortunately the SDL_SetHint function didn't work, the game still only
closes as if you hold the device in portrait mode.
So since the game renders rotated (in order to have the perception of
landscape) the only way to close the game is to swipe from right to left,
which was one of the reasons th
Regarding the power consumption:
"Your application is draining too much power when device is on idle state.
It is critical for any application to go to the idle state within
reasonable amount of time, depending on what the app is doing. For example
if the app is fetching some data, syncing data, o
un...@lists.sailfishos.org
> [devel-boun...@lists.sailfishos.org] on behalf of Iosif Hamlatzis
> [i.hamlat...@gmail.com]
> Sent: Monday, March 16, 2015 6:21 PM
> To: Sailfish OS Developers
> Subject: Re: [SailfishDevel] (no subject)
>
> Thank you for the respond.
>
> Since I have no know
[i.hamlat...@gmail.com]
Sent: Monday, March 16, 2015 6:21 PM
To: Sailfish OS Developers
Subject: Re: [SailfishDevel] (no subject)
Thank you for the respond.
Since I have no knowledge of Qt, I will try to find out why the game consumes
so much power, since I already try to sync to 60fps. Also I will try
Thank you for the respond.
Since I have no knowledge of Qt, I will try to find out why the game
consumes so much power, since I already try to sync to 60fps. Also I will
try to address the warnings.
And wait and see if anyone else has similar problem and how it was
addressed, since not all games
I did not try this, but Qt documentation lists a contentOrientation
property of QWindow.
So I would try to create the window for the applicationm then:
mywindow->setContentOrientation(Qt::LandscapeOrientation);
and then use pass the window surface to the sdl part of the application.
About the h
Thu, 18 Dec 2014 18:07:18 +0100 David van rijn :
Thanks for the feedback :)
I had already looked a bit at the monav stuff because i had it on my
N900, but like you said, it seems abandoned, so i didn't feel like
using it.
But the Mapbox GL definitely looks primising, i will have a look at it
Thanks for the feedback :)
I had already looked a bit at the monav stuff because i had it on my N900,
but like you said, it seems abandoned, so i didn't feel like using it.
But the Mapbox GL definitely looks primising, i will have a look at it
later.
I did not know about the qml pinchmap. I hav
Wed, 17 Dec 2014 16:04:31 +0100 David van rijn :
Hello,
Hi!
I am writing a qml component to display a slippy map (eg. google maps).
(You can look at the code at https://github.com/unsanded/harbour-mapp.)
The idea is to be able to add maps in qml by just typing something like:
SlippyMap{
Go
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