What was the exact wording on power consumption reject? Usually that kind of 
reject reason comes if your application doesn't suspend when application is 
swiped to background (afaik on foreground you can consume about as much power 
as you want, but its a bad thing if your application doesn't follow window 
state changes and still is busylooping when swiped on background (or if 
cover-page is taking too much cpu cycled)).

Br, Jonni
________________________________
From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org] 
on behalf of Iosif Hamlatzis [i.hamlat...@gmail.com]
Sent: Monday, March 16, 2015 6:21 PM
To: Sailfish OS Developers
Subject: Re: [SailfishDevel] (no subject)

Thank you for the respond.

Since I have no knowledge of Qt, I will try to find out why the game consumes 
so much power, since I already try to sync to 60fps. Also I will try to address 
the warnings.

And wait and see if anyone else has similar problem and how it was addressed, 
since not all games use Qt.

I am not in a hurry, besides I only need to port the company's games to this 
platform as a portfolio. It would be nice to have them in installable form in 
the market, but for showing and demonstrating them I can just use my phone
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