Re: [SailfishDevel] libicu

2017-12-23 Thread rinigus
Correction: Mapnik and Valhalla - Mapbox is OpenGL/Qt based. Rinigus On Sat, Dec 23, 2017 at 5:36 PM, rinigus wrote: > Well, in my case, I am surely not going to drop it since its used by > Mapbox and Valhalla. But making such specific-tailored libicu is not high > enough on priority either - t

Re: [SailfishDevel] libicu

2017-12-23 Thread rinigus
Well, in my case, I am surely not going to drop it since its used by Mapbox and Valhalla. But making such specific-tailored libicu is not high enough on priority either - there are so many other things to do first. So, Pekka, I hope you'll succeed with libicu optimization that we could just link to

Re: [SailfishDevel] libicu

2017-12-22 Thread Tone Kastlunger
One would question at this point, whats the benefit of this library if such complex scenario needs to be considered each time you need to use it :) On Fri, Dec 22, 2017 at 11:11 AM, Pekka Vuorela wrote: > On Thu, 2017-12-21 at 21:33 +0200, rinigus wrote: > > Hi, > > > > when using non-Qt librar

Re: [SailfishDevel] libicu

2017-12-22 Thread Pekka Vuorela
On Thu, 2017-12-21 at 21:33 +0200, rinigus wrote: > Hi, > > when using non-Qt libraries, its sometimes required to link to libicu > with its friends. When distributing applications linking to it, you > end up with 25MB of library data that is also provided in the system. > On my device, there are

[SailfishDevel] libicu

2017-12-21 Thread rinigus
Hi, when using non-Qt libraries, its sometimes required to link to libicu with its friends. When distributing applications linking to it, you end up with 25MB of library data that is also provided in the system. On my device, there are three apps using it (2 mine). With many complaining about Sony