Den 31.07.14, 07.49 skrev "Iosif Hamlatzis"
mailto:i.hamlat...@gmail.com>>:
I had asked a while a go the same question regarding orientation when I started
porting my SDL games and received the same answer that I should do the rotation
translation my self and not only for rendering but for touch
Den 31.07.14, 10.39 skrev "Tomasz Sterna" :
>Dnia 2014-07-31, czw o godzinie 08:49 +0300, Iosif Hamlatzis pisze:
>> the same answer that I should do the rotation translation my self and
>> not only for rendering but for touch screen.
>
>Also a regression from Maemo... where the only thing applicati
Dnia 2014-07-31, czw o godzinie 08:49 +0300, Iosif Hamlatzis pisze:
> the same answer that I should do the rotation translation my self and
> not only for rendering but for touch screen.
I agree that's a huge inconvenience, also a waste of effort that every
single application in the need of landsc
Hi!
I had asked a while a go the same question regarding orientation when I
started porting my SDL games and received the same answer that I should do
the rotation translation my self and not only for rendering but for touch
screen. Also the same question that it would be faster if I did the
calcu
Hi Thomas,
Thank you for the reply. I'm actually more interested in having the
content rotated automatically. Around two weeks ago Google released an
android game written in Qt/QML. The game is called VoltAir and is
available on github under Apache 2.0 license
(https://github.com/google/VoltAir).
Hey,
2014-07-17 23:05 GMT+02:00 Piotr Tworek :
> Is there a way to lock application screen orientation to landscape
> directly from Qt/C++ code? I know it's possible from QML, but I can't
> find any docs how the same can be done from C++.
You can e.g. subclass QWindow to a custom class (so you ca
Hi,
Is there a way to lock application screen orientation to landscape
directly from Qt/C++ code? I know it's possible from QML, but I can't
find any docs how the same can be done from C++.
/ptw
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