Re: [SailfishDevel] Drawing ShaderEffect to Canvas

2015-10-26 Thread Kimmo Lindholm
> Yeah grabToImage() is pretty costly due to the pixel readback. What you want > is to draw your ShaderEffect into a texture and then draw that texture > directly > onto the canvas without going through the pixel readback / CPU memory code > path that grabToImage would imply. Not sure how exactly

Re: [SailfishDevel] Drawing ShaderEffect to Canvas

2015-10-26 Thread Gunnar Sletta
pen a suggestion for that on bugreports.qt.io. Something might happen :) > > -kimmo > > From: devel-boun...@lists.sailfishos.org > [mailto:devel-boun...@lists.sailfishos.org] On Behalf Of Kimmo Lindholm > Sent: 26. lokakuuta 2015 8:55 > To: devel@lists.sailfishos.org >

Re: [SailfishDevel] Drawing ShaderEffect to Canvas

2015-10-26 Thread Kimmo Lindholm
rom: devel-boun...@lists.sailfishos.org [mailto:devel-boun...@lists.sailfishos.org] On Behalf Of Kimmo Lindholm Sent: 26. lokakuuta 2015 8:55 To: devel@lists.sailfishos.org Subject: [SailfishDevel] Drawing ShaderEffect to Canvas Hi, This relates to my Paint app. Doing tools to modify image, b

[SailfishDevel] Drawing ShaderEffect to Canvas

2015-10-25 Thread Kimmo Lindholm
Hi, This relates to my Paint app. Doing tools to modify image, blur, invert, colorchannel swap etc. from area under your finger, like realtime brush. Doing the bitmanipulation with javascript in canvas-onPaint works but even simple things like invert are utterly slow. Then I decided to give Sh