> Yeah grabToImage() is pretty costly due to the pixel readback. What you want > is to draw your ShaderEffect into a texture and then draw that texture > directly > onto the canvas without going through the pixel readback / CPU memory code > path that grabToImage would imply. Not sure how exactly we would swing that > with the current Canvas design (at least if we take threaded/non-threaded and > Image codepaths into account), but feel free to open a suggestion for that on > bugreports.qt.io. Something might happen :)
Will do. Thanks. -kimmo _______________________________________________ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org