Hi,
are you sure you don’t have other errors in your project? I’m using Bacon2D in
a new game project for Windows/Android/SailfishOS and it worked out of the box.
I’m using the static version of Bacon2D.
If I exit the game I get the message:
"bash: line 1: 4185 Terminated DISPLAY=:0.0 QT_NO_JOUR
Hi,
thanks! That really sounds like I can update my game (Morzyn) in the near
future to activate sound again.
But I have a question regarding volume behavior:
You wrote:
"Unless volume or category is explicitly set for the classes, all follow
system media volume (changed with the hardware volu
Hi,
my way was the opposite. I had an app for Windows and then went for Android. As
Sailfish OS came out, I ported it to Sailfish OS. The porting afford to
Sailfish OS was a lot higher than for Android. So you are fine when using basic
QtQuick 2.0 there without any Silica (I use separate pro fi
Hi,
personally, I like the structure of pages like stackoverflow and TJC a lot more
than usual forums, because of it's flat structure organized by tags. I don't
know if the usage of TJC for developer question irritates some users to much or
if the mixture can be even good so that a few wishes a
Hi,
I don't know if there's something official by Silica, but I got a harbour
rejection for long loading times a while ago.
I did the following:
On
my "initialPage", I just show some splash image (anchors.fill: parent)
and I include a "Loader" item that overlaps that (also anchors.fill:
parent
Hi,
to avoid trial and error with Harbour for you: I don’t think you will make it
into Harbour with this Audio Workaround :-(
This is a part of my last rejection reason:
“It seems that there are problems in audio usage. […] Also audio usage is
blocking suspend when I press Power button .”
I
helps a bit to fix QtMultimedia.
br and have a nice weekend
Martin
Von: Reto Zingg
Gesendet: Freitag, 10. Januar 2014 15:06
An: Sailfish OS Developers
Hi,
On 10.01.2014 15:56, Martin Windolph wrote:
> Hi,
>
> oh, thanks for the information and sorry then for hijackin
t; From: reto.zi...@jolla.com
> To: devel@lists.sailfishos.org
> Subject: Re: [SailfishDevel] Harbour QA process...
>
> Hi,
>
> On 10.01.2014 11:01, Martin Windolph wrote:
> > Hi,
> >
> > another point for me is a possibility to contact the tester.
> > A prior rej
Hi,
another point for me is a possibility to contact the tester.
A prior rejection reason for an update of my game "Morzyn" was a missing menu
button (that was absolutely ok, because it leads to bad usability, so I
included one), my last rejection reason was battery consumption when minimizing
My app has not been rejected because of this, but this seems to be a bug, I
recognized it on my Jolla device with my game Morzyn.
I do the following:
I use the Audio component for background music (and other sounds) and set the
volume to 1 or 0 to fade in or out. For the fade effect I use a be
on my device. So maybe qa tester made a
mistake
re, Jonni
From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org]
on behalf of Martin Windolph [mar...@yoktobit.de]
Sent: Tuesday, December 03, 2013 12:12 AM
To: Sailfish OS Developers
Subject: [SailfishDevel]
Hi,
my app “Morzyn” got rejected today because of the following:
“1) I installed morzyn application
Expected result:
icon and label of application appears.
Actual result:
Icon of application is missing. There is only label.”
I followed the dev FAQ and can’t find any mistake in my RPM.
My pac
___
> From: devel-boun...@lists.sailfishos.org [devel-boun...@lists.sailfishos.org]
> on behalf of Martin Windolph [mar...@yoktobit.de]
> Sent: Tuesday, November 12, 2013 11:13 PM
> To: Sailfish OS Developers
> Subject: [SailfishDevel] App rejected, missing libc.so.
Hi,
my game, submitted to Jolla Harbour yesterday, just got rejected for the
following reasons:
The Installation brought up:
error: Failed dependencies:
libc.so.6(GLIBC_2.0) is needed by morzyn-0.7.14-1.armv7hl
libm.so.6(GLIBC_2.0) is needed by morzyn-0.7.14-1.armv7hl
I never had these mi
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