So, Image itself isn't doing the texture rendering? but the closest
container does it?
but, how would it explain that the problem doesn't occur if i put
multiple such images in a single delegate? and even in the example that
has the problem, the Image is not directly the delegate, but there's
ListView probably doesn't split its surface into multiple textures if the
texture size is exceeded.
A computer probably has a larger texture size, but you'll probably run into the
same issue on even
larger images.
grtz,
Sander
On vrijdag 31 mei 2019 01:57:52 CEST AL13N wrote:
> I have a ListV
I have a qml only app...
i found out experimentally that the limit is at 4096 for Y; but only in
a ListView; if i do regular images, then there is no such limit...
(which seems weird)
Slava Monich schreef op 2019-05-31 23:18:
Those who don't like the idea of hardcoding 3264 (or any other num