ListView probably doesn't split its surface into multiple textures if the texture size is exceeded. A computer probably has a larger texture size, but you'll probably run into the same issue on even larger images.
grtz, Sander On vrijdag 31 mei 2019 01:57:52 CEST AL13N wrote: > I have a ListView with an ListItem delegate and an Image in it; > > when i have 2 images with a large height on it next to each other, after > scrolling to it, i get an EGL Texture error . > > doing this on a computer does not show this error. > > if you do a ListView with a ListItem and it has those 3 Image and they > are anchored, then scrolling through them is not a problem at all. > > I suspect it has something to do with how the ListView is instantiating > the image, maybe parallel initialization or something? > > anyone have an idea for a workaround? > > AL13N > _______________________________________________ > SailfishOS.org Devel mailing list > To unsubscribe, please send a mail to devel-unsubscr...@lists.sailfishos.org
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