Hi Tone.
Yes, it sounds like you have a corrupted contacts database. Any idea how that
might have happened?
In any case, you can try to recreate the database to fix the issue. You need
to do something along the lines of the following (but please sanity-check these
instructions before running
Hey;
looking through the logs (for something else) on my Jolla I happened to
find the
following error; it appears to be realated to the contacts db. Any way to
fix it?
"Failed to prepare query for joined details:
database disk image is malformed Unable to
fetch row
HI francois,
My expectation is:
1 level - List of things
-Tab short switches into 2 level detail
- tab long deletes object.
- menu generates new item( empty level detail)
2 level detail of object
-tab property opens editor for that property
(
new page if property is complex
on screen if property i
Thank you Petr for you advices. I'll definitely give it a try.
If others have other ideas/advices/points of view, please share them !
Cheers,
--
François
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> Yeah grabToImage() is pretty costly due to the pixel readback. What you want
> is to draw your ShaderEffect into a texture and then draw that texture
> directly
> onto the canvas without going through the pixel readback / CPU memory code
> path that grabToImage would imply. Not sure how exactly
> On 26 Oct 2015, at 10:52, Kimmo Lindholm wrote:
>
> I think I found a way to do this.
>
> I draw the painting tool to a separate preview canvas, and use this as a
> alpha-mask input for the shader. Then combine this with processed drawing
> canvas contents and view the shader output in rea
I think I found a way to do this.
I draw the painting tool to a separate preview canvas, and use this as a
alpha-mask input for the shader. Then combine this with processed drawing
canvas contents and view the shader output in realtime.
When user accepts the result, the whole thing is grabbed as