Re: [SailfishDevel] Cellular network information

2013-12-05 Thread Jukka Heikkilä
Hi, it would be nice to get it to store, but not necessary. I just want to do something useful... Maybe it's better to use QtDbus. Is it so that you just have to poll it every time to update the information or is it possible to get interuption through the D-Bus? Regards, Jukka 2013/12/5 Lorn P

Re: [SailfishDevel] Cellular network information

2013-12-05 Thread AL13N
Sorry to interrupt here, but this kind of thing is what i would like to have secure in the future... for any group of apps to run in a different user and have some kind of deny by default access levels, which can still be overrided by user and/or jolla (or packaging) in order for apps not being a

Re: [SailfishDevel] Cellular network information

2013-12-05 Thread Lorn Potter
Hi, It depends on if you want your app in the store or not. You could use QtDbus to query the connman and ofono interfaces, much like connman-qt and libqofono to get this information. If you don't mind not being in the store, QtSystemInfo's QtNetworkInfo is on the device, or you could use libco

Re: [SailfishDevel] GB compile

2013-12-05 Thread Marcin M.
Simply try to build it and then resolve potential problems :) -- Marcin 2013/12/5 Cleber Rodrigues > Allright! I assumed Harbour rules reflected what the (current or future) > SDK would allow. > > Sorry for generating confusion. > > > 2013/12/5 Jonni Rainisto > >> And who says that they can

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Marcin M.
A style for plain Qt which would display with the native look & feel (compare the unsupported and buggy meegotouch-qt-style) would be great too! -- Marcin 2013/12/5 Filip Kłębczyk > W dniu 05.12.2013 13:30, Sven Putze pisze: > > Hi, >> >> if such an example exists, I could make templates from

Re: [SailfishDevel] Connecting Jolla device to SDK

2013-12-05 Thread Jarko Vihriala
Hello, Currently (SDK tagged as 1310) is not capable of doing device deployment. What we are testing right now is a SDK that allows you to create a valid device in Qt Creator and deploy to that directly from Qt Creator's UI. There are couple little quirks still remaining but we're working on th

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Filip Kłębczyk
W dniu 05.12.2013 13:30, Sven Putze pisze: Hi, if such an example exists, I could make templates from them. I am sure that the folks at Jolla would integrate them ;-) That's the community spirit! Thanks Sven! Regards, Filip ___ SailfishOS.org Deve

Re: [SailfishDevel] Connecting Jolla device to SDK

2013-12-05 Thread Tone Kastlunger
Yes, I have been looking into the issue. Out of the box no, you have to manually handle the connectivity part (upload etc), ie deployment out of the box does not work. I could imagine rsync step from within Qt creator is still possible, but attaching to device + debugging might not be as straightfo

[SailfishDevel] Connecting Jolla device to SDK

2013-12-05 Thread Seppo Tiainen
First, is the current Alpha2 QtCreator/SDK capable of connecting to the new Jolla phone through USB for testing apps under development? If yes, there are many parameters (Device type, Username/Password...) that need to be correctly set. Short instructions would be very welcome. I did not succeed

[SailfishDevel] Cellular network information

2013-12-05 Thread Jukka Heikkilä
Hi, I'd like to get some cellular network information to my app. Is there this kind of class like in Harmattan's QSystemNetworkInformation ( http://harmattan-dev.nokia.com/docs/library/html/qtmobility/qsystemnetworkinfo.html)? I'm looking forward to get Cell ID etc. information. I'm quite new wi

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Sven Putze
Hi, if such an example exists, I could make templates from them. I am sure that the folks at Jolla would integrate them ;-) BR. Sven On 05.12.2013, at 10:44, Filip Kłębczyk wrote: > W dniu 05.12.2013 09:56, Thomas Perl pisze: >> Are we missing code examples of how to integrate C++-based OpenGL

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Wim de Vries
Hi Thomas, Thanks. I'll just boil down to your last important remark On 12/05/2013 09:56 AM, Thomas Perl wrote: Are we missing code examples of how to integrate C++-based OpenGL rendering like QGLWidget (initializeGL, resizeGL and paintGL) with Sailfish Silica QML UIs? Would it help you if such

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread joao morgado
> Are we missing code examples of how to integrate C++-based OpenGL rendering > like QGLWidget (initializeGL, resizeGL and paintGL) with Sailfish Silica QML > UIs? Would it help you if such examples were available (a simple hello world > with Silica buttons and a rectangular area where things ar

Re: [SailfishDevel] 1310-Alpha installer issue

2013-12-05 Thread evis
Hi, On 12/02/2013 07:53 PM, Gabriel Garcia wrote: > So far, so good, except that for some reason QtCreator can't connect > with the VM's - I'll play a bit more and jump on IRC if I can't get > it to run. Did you succeed to connect? I have also this problem with Gentoo. -- evis

Re: [SailfishDevel] GB compile

2013-12-05 Thread Cleber Rodrigues
Allright! I assumed Harbour rules reflected what the (current or future) SDK would allow. Sorry for generating confusion. 2013/12/5 Jonni Rainisto > And who says that they cannot be linked? > > Harbour intake rules != what developer can do. If intake rules are bad > then there most likely wil

Re: [SailfishDevel] GB compile

2013-12-05 Thread Jonni Rainisto
And who says that they cannot be linked? Harbour intake rules != what developer can do. If intake rules are bad then there most likely will be alternative stores available at some point for developer mode. And we are also trying to relax Harbour intake rules in the future, but lets see when or

Re: [SailfishDevel] GB compile

2013-12-05 Thread Cleber Rodrigues
It may not be that simple. For once, Sailfish apps can not be linked to qtwidgets (IIRC), and this is probably what that app uses. A new interface using QML would probably need to be written. 2013/12/4 Randolph > Hi, can someone give a hint how to compile this encrypted messenger for > Sailfis

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Filip Kłębczyk
W dniu 05.12.2013 09:56, Thomas Perl pisze: Are we missing code examples of how to integrate C++-based OpenGL rendering like QGLWidget (initializeGL, resizeGL and paintGL) with Sailfish Silica QML UIs? Would it help you if such examples were available (a simple hello world with Silica buttons

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Filip Kłębczyk
W dniu 04.12.2013 23:21, Wim de Vries pisze: Hi all, This basically a very strong request to the Sailfish an Qt people. I mean this in positive sense: please don not enforce QML at the cost of C++ on the developers community. At some point default Sailfish application template got simplified t

Re: [SailfishDevel] opengl again..

2013-12-05 Thread Thomas Perl
Hi, On 05 Dec 2013, at 09:56, Wim de Vries wrote: >> 1) using QML writing C++ items to integrate into the scene graph (see >> http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html for the base class) >> - this also means you’ll be able to use Silica in your application >> 2) using C++, insta

Re: [SailfishDevel] Serious request: please let us use C++!

2013-12-05 Thread Thomas Perl
Hi, On 04 Dec 2013, at 23:21, Wim de Vries wrote: > I mean this in positive sense: please don not enforce QML at the cost of C++ > on the developers community. > First, C(++) is THE language for openGL. Actually the OpenGL API is specified in C. Of course, as you can call C API functions from

Re: [SailfishDevel] opengl again..

2013-12-05 Thread Wim de Vries
Thanks. 1) using QML writing C++ items to integrate into the scene graph (see http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html for the base class) - this also means you'll be able to use Silica in your application 2) using C++, instantiating a QWindow, and doing all your rendering by yo