Hi all,
I’ve been having interesting discussions with a WebGL game developer, whose
employer is betting big on the Web Platform as the foundation for their games
currently in development.
I asked him what the most interesting features and improvements would be to
allow them to keep betting on t
On Tue, Jan 13, 2015 at 4:56 PM, Mike de Boer wrote:
> 1. Optional access to the hardware pointer/ cursor as a possible extension to
> the pointerLock(Element) API to have better performance when capturing the
> cursor and the optional ability to restrict mouse movement within a rect. One
> exa
I have started to work on removing support for non-unified builds over in
bug 1121000.x
On Thu, Nov 27, 2014 at 8:12 PM, Mike Hommey wrote:
> Hi,
>
> A year ago, when unified compilation was introduced to speed up builds,
> a couple issues were raised and we conservatively restricted them out
>
For those of us using Emacs:
I use M-x shell as my terminal, and when combined with
compilation-shell-minor-mode, I get the following goodies:
* Compilation errors get "syntax" highlighted
* Putting the cursor on an error line and pressing RET opens the file in a
new (or its existing) buffer and
On 2015-01-13 10:56 AM, Mike de Boer wrote:
Hi all,
I’ve been having interesting discussions with a WebGL game developer, whose
employer is betting big on the Web Platform as the foundation for their games
currently in development.
I asked him what the most interesting features and improvement
> On 13 Jan 2015, at 18:23, Ehsan Akhgari wrote:
>
> On 2015-01-13 10:56 AM, Mike de Boer wrote:
>> Hi all,
>>
>> I’ve been having interesting discussions with a WebGL game developer, whose
>> employer is betting big on the Web Platform as the foundation for their
>> games currently in develo
On Tue, Jan 13, 2015 at 11:52 AM, Nick Fitzgerald
wrote:
> For those of us using Emacs:
>
> I use M-x shell as my terminal, and when combined with
> compilation-shell-minor-mode, I get the following goodies:
FYI, you can use M-x compile (or at least a wrapper around it) with a bit
of cleverness
On Tue, Jan 13, 2015 at 10:01 AM, Nathan Froyd wrote:
> On Tue, Jan 13, 2015 at 11:52 AM, Nick Fitzgerald > wrote:
>
>> For those of us using Emacs:
>>
>> I use M-x shell as my terminal, and when combined with
>> compilation-shell-minor-mode, I get the following goodies:
>
>
> FYI, you can use
On 2015-01-07 3:34 AM, kenjibah...@chromium.org wrote:
On Thursday, December 11, 2014 10:45:26 AM UTC+9, Ehsan Akhgari wrote:
On 2014-12-10 3:32 PM, Jonas Sicking wrote:
I think instead the proposal is to enable a SW from website A to say
"please consult me for any network requests to https:/
> Do you know what they actually mean when they use the term "hardware
> pointer"?
>
I believe what he's referring to is the type of hardware-accelerated cursor
support discussed here:
http://technet.microsoft.com/en-us/magazine/2009.02.windowsconfidential.aspx?pr=blog
and here
http://blogs.uni
On Tue, Jan 13, 2015 at 8:24 PM, Luke Wagner wrote:
> > Do you know what they actually mean when they use the term "hardware
> > pointer"?
> >
>
> I believe what he's referring to is the type of hardware-accelerated cursor
> support discussed here:
>
>
> http://technet.microsoft.com/en-us/magazin
On Wed, Jan 14, 2015 at 4:56 AM, Mike de Boer wrote:
> 2. Optionally bypass the browser compositor when a WebGL context is in
> fullscreen mode. In this mode, WebGL draw calls would write to the OS back
> buffer directly, increasing performance. Of course, this would never be
> possible if the W
On Tue, Jan 13, 2015 at 10:56 AM, Mike de Boer wrote:
>
> 2. Optionally bypass the browser compositor when a WebGL context is in
> fullscreen mode. In this mode, WebGL draw calls would write to the OS back
> buffer directly, increasing performance. Of course, this would never be
> possible if th
Sublime Text has quite good support too.
F4 navigates you to the next error, opens the file (if it's not opened)
and moves the cursor to the error location.
Jan
On 13/01/15 17:52, Nick Fitzgerald wrote:
For those of us using Emacs:
I use M-x shell as my terminal, and when combined with
compi
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