Well that was short lived ... although not totally unexpectedly.
This has been disabled again for the moment, while I investigate regressions.
Two of these I think are too frequent for us to carry in Nightly.
Both of these frequent ones look like they are things that are normally
non-fatal issue
\o/ Way to go!
On Wed, Nov 20, 2019 at 1:27 PM wrote:
> Hi all,
>
> I have just landed the patch to enable moving accelerated Canvas 2D to the
> GPU process on Windows.
>
> This is only enabled on Nightly at the moment and is part of our work to
> move GPU access and win32k system calls out of t
Very excited to see this happening - consolidating D3D access into the GPU
process is important on a number of fronts (security, but also memory).
Thanks Bob and everyone else involved for pushing this forward.
On Wed, Nov 20, 2019 at 12:27 PM wrote:
> Hi all,
>
> I have just landed the patch t
Hi all,
I have just landed the patch to enable moving accelerated Canvas 2D to the GPU
process on Windows.
This is only enabled on Nightly at the moment and is part of our work to move
GPU access and win32k system calls out of the content process.
Please file any problems you find as bugs bloc
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