Very excited to see this happening - consolidating D3D access into the GPU process is important on a number of fronts (security, but also memory).
Thanks Bob and everyone else involved for pushing this forward. On Wed, Nov 20, 2019 at 12:27 PM <bo...@mozilla.com> wrote: > Hi all, > > I have just landed the patch to enable moving accelerated Canvas 2D to the > GPU process on Windows. > > This is only enabled on Nightly at the moment and is part of our work to > move GPU access and win32k system calls out of the content process. > > Please file any problems you find as bugs blocking: > https://bugzilla.mozilla.org/show_bug.cgi?id=1548487 > > Thanks, > Bob > _______________________________________________ > dev-platform mailing list > dev-platform@lists.mozilla.org > https://lists.mozilla.org/listinfo/dev-platform > _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform