Very excited to see this happening - consolidating D3D access into the GPU
process is important on a number of fronts (security, but also memory).

Thanks Bob and everyone else involved for pushing this forward.

On Wed, Nov 20, 2019 at 12:27 PM <bo...@mozilla.com> wrote:

> Hi all,
>
> I have just landed the patch to enable moving accelerated Canvas 2D to the
> GPU process on Windows.
>
> This is only enabled on Nightly at the moment and is part of our work to
> move GPU access and win32k system calls out of the content process.
>
> Please file any problems you find as bugs blocking:
> https://bugzilla.mozilla.org/show_bug.cgi?id=1548487
>
> Thanks,
> Bob
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> dev-platform@lists.mozilla.org
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>
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