Re: [dev] Suckless design in Games

2010-08-10 Thread lordkrandel
Suckless programs like dwm or plan9 tools just do what they have to in a fast, simple, efficient way and extra non-necessary features are not welcome. Sure you can code a game in a way which sucks less, but I think that it's not so easy to say "Less is more" when the main purpose is to entertain.

Re: [dev] Suckless design in Games

2010-08-10 Thread lordkrandel
On 10/08/2010 16.09, Connor Lane Smith wrote: On 10 August 2010 14:51, lordkrandel wrote: Sure you can code a game in a way which sucks less, but I think that it's not so easy to say "Less is more" when the main purpose is to entertain. I'm not sure I agree with yo

Re: [dev] Suckless design in Games

2010-08-10 Thread lordkrandel
> So while I agree that the purpose goes beyond effectiveness and > productivity, I think simplicity is the very essence of Art. cls Do you live in a protestant country? I live in Italy, we have seen plenty of aesthetics. The classical "natural perfection" of the ancient Greek art, Baroque art

Re: [dev] Suckless design in Games

2010-08-10 Thread lordkrandel
Should I add "It also has a Facebook page"? :) Yeah, it doesn't exist. Yet. But the idea and the video are not bad. I just wanted to show something simple and modern, even if it's probably sucky code. On 10/08/2010 17.06, pancake wrote: if a youtube video is the only reference for this game it j

Re: [dev] Suckless design in Games

2010-08-10 Thread lordkrandel
> I believe that form and function are so intimately intertwined that > pragmatism without aesthetic is meaningless. > > cls I believe that real life context greatly affects one's tastes. Psychology is one's own history, with all the experiences life brings. I lived 16 years without Internet and

Re: [dev] Suckless design in Games

2010-08-11 Thread lordkrandel
On 11/08/2010 2.09, Alex Hutton wrote: An idea I had the other day, and this is for dealing with data compartmentation in games, was to write a game in C and use sqlite for all the data. I've never used sqlite so I don't know how the performance would go, but it seems like a good idea to store al

Re: [dev] Suckless design in Games

2010-08-11 Thread lordkrandel
I will, however, point out one consequence of that idea: the most noticeable difference between abstract art and abstract mathematics is that abstract mathematics has some aesthetic value. Abstract art can now consist of a canvas painted one color, or mere splatters of paint (or other substances)

Re: [dev] Suckless design in Games

2010-08-11 Thread lordkrandel
A computer game is a computer program whose creator intended primarily that human beings enjoy interacting with it. I was just arguing that the idea of "suckless design" may fit not so well in game programming. That's why at a certain point I answered a message in a private way but then the r

Re: [dev] which minimal os

2011-02-17 Thread lordkrandel
I've found Crunchbang (the minimal one) being stable and light enough for a netbook. My build was based on Ubuntu, but it's stripped enough and you can of course strip it more. I opted for the Openbox wm (not so hardcore) because the keyboard on my netbook (Dell mini 9) is crippled, especially mo

Re: [dev] Minimalist software. Should I care?

2023-07-07 Thread Lordkrandel
On 7/4/23 18:06, Nikita Krasnov wrote: > What would be the point of using minimalist software if > bloated and excessively complex programs completely > satisfy all my needs? Probably your needs don't align with the philosophy. I also use `Thunderbird`, as I receive HTML emails. `Firefox`, becaus

Re: [dev] Suckless Desktop Environment

2011-11-07 Thread lordkrandel
Suckless should stay as-is, but clarify (as done in this thread) its ideals – as you try to, too. Such rules then can be used to define what »suckless« really is. To "suck less" is about subjectivity. It's a matter of taste. Suckless.org is about software tools available for everybody. Not abou

Re: [dev] [surf] Grave bug reported for Surf in Debian

2012-02-10 Thread lordkrandel
On 10/02/2012 19:10, Vasudev Kamath wrote: On 16:42 Fri 10 Feb , Nick wrote: 'Grave' eh? That seems like an exageration, to me. Just for information *Grave* doesn't literally mean its a *Grave* bug, but its a severity level used by Debian bugzilla [1]. http://www.wordreference.com/ite

Re: [dev] uriel is gone

2012-10-14 Thread lordkrandel
On 14/10/2012 23:14, Kurt H Maier wrote: Sorry to have to let you guys know, uriel passed away peacefully a couple days ago. We'll miss him. Kurt This really sucks. I was reading some of the quotes on cat-v just now. -- Wyrmskull

Re: [dev] Re: Starch has a web site

2012-12-07 Thread lordkrandel
On 08/12/2012 05:30, Kai Hendry wrote: Stick to a mailing list with Web archives. I've always thought that forums, bbs and mailing lists are "plain old hierarchical filesystems" gone astray. These tools represent bad implementations of written communication between users. Imagine threads as

Re: [dev] Re: Starch has a web site

2012-12-08 Thread lordkrandel
On 08/12/2012 15:26, Strake wrote: The forum could be a mere sticky directory, which would allow all normal forumnal activities. The difficulty is how to share it: the only user ID is the server's, so UID checks are in vain; even with 9p, which can authenticate a remote user, it must then set its