Re: [dev] wrap: minimalist archiving tool

2010-08-09 Thread Szabolcs Nagy
* David Tweed [2010-08-09 04:54:25 +0100]: > The one thing that leaps out at me is that there's no checksumming of to some extent this can be worked around find dir -type f | xargs sha1sum >dir.sum find dir -type f | xargs wrap c dir.sum >dirwithsum.a or even sha1sum dir.a >dir.a.sum but yes, d

Re: [dev] [dwm] spawn a floating window

2010-08-09 Thread Pascal Wittmann
On 08/08/2010 11:23 AM, Sean Whitton wrote: Hi, On Sat, Aug 07, 2010 at 10:01:47PM +0200, Pascal Wittmann wrote: I tried to write a function that spawns a window/client and makes it floating, but with no success. I looked a the spawn function, but I have no idea how to get/alter the isfloating

Re: [dev] [patch] add Control-G and Control-D to dmenu

2010-08-09 Thread Connor Lane Smith
Hey, On 8 August 2010 09:22, Uriel wrote: > Both are emacsisms as far as I can tell, and of little use (specialy > given ^C already aborts). ^D isn't an emacsism insofar as using it in bash when not at the end of the line works the same way. That said, I'm aware bash is a monster. However: On 8

Re: [dev] [patch] xmms like pattern matching for dmenu (update to hg tip)

2010-08-09 Thread Connor Lane Smith
Hey, Thanks for the patch, Stephen. One small bug, however: the added flag should be above the first usage(), since it is a single flag (it takes no value). If you try to run "dmenu_run -xs" it will fail because it expects another argument. On 8 August 2010 15:15, Dieter Plaetinck wrote: > this

Re: [dev] wrap: minimalist archiving tool

2010-08-09 Thread Connor Lane Smith
Hey, On 8 August 2010 16:02, Szabolcs Nagy wrote: > there was a bug in the encoder, it could corrupt your data It seemed to work during testing, according to cmp, but thanks for the warning. On 9 August 2010 03:33, Anders Andersson wrote: > After reading the source it seems a little less gener

Re: [dev] [patch] add Control-G and Control-D to dmenu

2010-08-09 Thread Uriel
On Mon, Aug 9, 2010 at 1:07 PM, Connor Lane Smith wrote: > Hey, > > On 8 August 2010 09:22, Uriel wrote: >> Both are emacsisms as far as I can tell, and of little use (specialy >> given ^C already aborts). > > ^D isn't an emacsism insofar as using it in bash when not at the end > of the line work

Re: [dev] [patch] add Control-G and Control-D to dmenu

2010-08-09 Thread Connor Lane Smith
On 9 August 2010 13:35, Uriel wrote: > This is a totally retarded argument, Plan 9 terminals do have a > cursor, and certainly don't implement every retarded stupid keybinding > imaginable, specially not ones that conflict with one of the most > generally accepted and used keybindings. They also

Re: [dev] wrap: minimalist archiving tool

2010-08-09 Thread David Tweed
On Mon, Aug 9, 2010 at 12:48 PM, Connor Lane Smith wrote: > On 9 August 2010 04:54, David Tweed wrote: >> The one thing that leaps out at me is that there's no checksumming of >> either the individual files or the whole the archive file performed, >> so if you give it a damaged archive you won't

Re: [dev] [patch] xmms like pattern matching for dmenu (update to hg tip)

2010-08-09 Thread StephenB
On 9 August 2010 12:26, Connor Lane Smith wrote: > Thanks for the patch, Stephen. One small bug, however: the added flag > should be above the first usage(), since it is a single flag (it takes > no value). If you try to run "dmenu_run -xs" it will fail because it > expects another argument. You

Re: [dev] [patch] xmms like pattern matching for dmenu (update to hg tip)

2010-08-09 Thread StephenB
Corrected missing .TP in man source. On 9 August 2010 22:35, StephenB wrote: > On 9 August 2010 12:26, Connor Lane Smith wrote: > >> Thanks for the patch, Stephen. One small bug, however: the added flag >> should be above the first usage(), since it is a single flag (it takes >> no value). If y

Re: [dev] [patch] add Control-G and Control-D to dmenu

2010-08-09 Thread TJ Robotham
On Mon, Aug 09, 2010 at 12:07:11PM +0100, Connor Lane Smith wrote: > ^D isn't an emacsism insofar as using it in bash when not at the end > of the line works the same way. That said, I'm aware bash is a > monster. However: Actually, it is an emacsism insomuch as bash's manpage specifically describ

[dev] sta.li - a few questions about it

2010-08-09 Thread ml
Tried reading the web site for information on sta.li and then did a search in the mailing list for more information. I've been looking for the right Open Source operating system to switch to from Windows and still have not found one that fits my needs. Biggest issue is binary compatibility. I

Re: [dev] [patch] add Control-G and Control-D to dmenu

2010-08-09 Thread Moritz Wilhelmy
On Mon, Aug 09, 2010 at 06:38:35PM -0400, TJ Robotham wrote: > On Mon, Aug 09, 2010 at 12:07:11PM +0100, Connor Lane Smith wrote: > > ^D isn't an emacsism insofar as using it in bash when not at the end > > of the line works the same way. That said, I'm aware bash is a > > monster. However: > > Ac

Re: [dev] [patch] xmms like pattern matching for dmenu (update to hg tip)

2010-08-09 Thread Uriel
This seems like a rather clumsy, non-standard and silly way to implement globbing. Implementing * and ? wildcards would be a much better idea. uriel On Sat, Aug 7, 2010 at 3:20 PM, StephenB wrote: > see: (this patch is against 352) > http://pastebin.com/raw.php?i=4sh7ZTuJ > I use this all the t

Re: [dev] [patch] xmms like pattern matching for dmenu (update to hg tip)

2010-08-09 Thread Arian Kuschki
Excerpts from Uriel's message of 2010-08-10 02:01:40 +0200: > This seems like a rather clumsy, non-standard and silly way to > implement globbing. > > Implementing * and ? wildcards would be a much better idea. I've been using the original patch for a while already and I find it easier and quicke

[dev] Suckless design in Games

2010-08-09 Thread Matthew Bauer
What game libraries are suckless? (SDL, OpenGL) What programming language is best for games? (C, Python, or Go)

Re: [dev] Suckless design in Games

2010-08-09 Thread Sean Howard
I do not believe there's a suckless games library. The world of game coding is a different animal, and the libraries do what they say, we hope, and so we use them. It depends on the game. Most games want an Object Oriented Language, simply because the OO design is the best for something dealing

Re: [dev] Suckless design in Games

2010-08-09 Thread Kurt H Maier
On Mon, Aug 9, 2010 at 10:14 PM, Sean Howard wrote: > Most games want an Object Oriented Language, simply because > the OO design is the best for something dealing with the manipulation of > objects. hahahah Most Meaningless Tautology Award for 2010 -- # Kurt H Maier

Re: [dev] Suckless design in Games

2010-08-09 Thread Kris Maglione
On Mon, Aug 09, 2010 at 09:02:53PM -0500, Matthew Bauer wrote: What game libraries are suckless? (SDL, OpenGL) What programming language is best for games? (C, Python, or Go) Surely you jest? -- Kris Maglione He hoped and prayed that there wasn't an afterlife. Then he realized there was a c

Re: [dev] Suckless design in Games

2010-08-09 Thread Dmitry Maluka
On Mon, Aug 09, 2010 at 10:14:02PM -0400, Sean Howard wrote: > It depends on the game. Most games want an Object Oriented Language, > simply because the OO design is the best for something dealing with > the manipulation of objects. The problem is the lack of a good OO > language. I don't really kn

Re: [dev] [patch] add Control-G and Control-D to dmenu

2010-08-09 Thread Kris Maglione
On Mon, Aug 09, 2010 at 12:07:11PM +0100, Connor Lane Smith wrote: On 8 August 2010 09:22, Uriel wrote: Both are emacsisms as far as I can tell, and of little use (specialy given ^C already aborts). ^D isn't an emacsism insofar as using it in bash when not at the end of the line works the sam