Hi again!
I have another issue with QUARK, but this time is more performance focus.
Currently, after responding to a request, the child process just loops
and starts serving on the same socket as the parent, after only a few
requests the pstree looks like a forest:
quark---quark-+-quark-+-2*[qua
Hi! I was using quark and notice that the generated "index of" uses
`` line breaks to separate the links. Given that "index of X"is
a list of links, shouldn't it use a unordered list? Is there a reason
why it uses line breaks?
If you consider that this should be the case, i have attached a patch.
On 15 September 2017 at 09:56, Kai Hendry wrote:
> 1) Some readline isn't showing the line properly after a long input line
> or I presume some line wrapping
Hi! I think that I use to have the same problem, but I'm not sure if I
really understood the video.
Do you have color codes on your PS1? I
My bad!
I should have copy the line from the patch itself and not from my config.
On 23 September 2016 at 13:40, Nick Warne wrote:
> On Fri, 23 Sep 2016 17:36:21 +0100
> Nick Warne wrote:
>
>> On Fri, 23 Sep 2016 13:32:14 -0300
>> Draco Metallium(Rodrigo S. Cañibano) wrot
> st.c:337:12: error: ‘histsize’ undeclared here (not in a function)
> Line hist[histsize]; /* history buffer */
In the scroll patch 'histsize' is added to config.def.h, and therefore
to config.h. Didn't that patch apply?
Does your config.h have a line with "#define histsize 5000"?
On 21 August 2016 at 14:48, Orka Edison wrote:
> dwm-6.1$ ls -l /usr/include/freetype2/ft2build.h
> -rw-r--r-- 1 root root 2383 oct. 5 2015 /usr/include/freetype2/ft2build.h
Try this: replace "#include " with "#include "
> all ready installed but no change ?
Check if 'ft2build.h' is truly installed with find or locate.
> isn't an utf-8 pb ??
Also, what do you mean with "an utf-8 pb"?
> 2) Trying to apply the patch [1] leads to:
>
> patching file config.h
> HUNK #1 failed at 7
Did you ever change config.def.h? By hand or maybe with another patch?
If so, just add "#define histsize 2000" to it (just after "static int
borderpx..."), and compile. Remember to remove config
On 4 December 2015 at 15:31, Mihail Zenkov wrote:
> IMHO you have some service/program in your system dependent on d-bus
> and it hurt your cpu. You can try run sysprof to see difference with
> and without d-bus.
I will try Sysprof and report in a few days.
Thanks!
Maybe something that dbus-launch, starts itself?
I just know that if I remove dbus-lauch from .xinitrc, it will won't work.
Could you try installing and starting dbus to test if you see any difference?
I suppose that when the game can't connect through d-bus, it falls
back to another method of communication that is not properly used.
On 3 December 2015 at 18:54, Staven wrote:
> On Thu, Dec 03, 2015 at 03:32:59PM -0300, Draco Metallium(Rodrigo S.
> Cañibano) wrote:
>> It wa
It was dbus-launch all along!
Or better the lack of it.
Fluxbox used the system default xinitrc witch source a bunch of
scripts, witch one of them executed dbus-launch.
Now everything works like a charm*.
Thanks!
--
Draco Metallium
(Sorry for the broken English)
*some problems might still app
> Do you happen to use multiple monitors? Try setting both monitors to
> floating mode.
I just have one monitor. I also tried disabling Xinerama, but it had not effect.
> Also is the mouse capable of leaving the game area while you're playing?
>
> When you say moving the mouse; are you referring
On Mon, Nov 30, 2015 at 07:32:34PM -0800, Eric Pruitt wrote:
> Does the same thing happen if you switch dwm to floating mode before
> launching Torchlight 2?
Yes, I tried swiching to floating mode first. Also tried fullscreen
and windowed modes, none seem to work.
Most games work fine, but today I wanted to play "Torchlight 2" and
the framerate was less than a half what it is in fluxbox (just test
it), and when I move the mouse the game gets stuck for a second.
Any idea what it might be?
--
Draco Metallium
> See this thread http://lists.suckless.org/dev/1402/20190.html about
>> that. I'm not sure if it still applies to current version.
>>
>> On 21 November 2015 at 00:46, Draco Metallium(Rodrigo S. Cañibano)
>> wrote:
>> > I'm loving this WM!
>> >
Thanks! I'll take a look at it.
On 21 November 2015 at 13:50, Hiltjo Posthuma wrote:
> On Fri, Nov 20, 2015 at 2:47 PM, Draco Metallium(Rodrigo S. Cañibano)
> wrote:
>> Good day.
>>
>> I was wondering, is there some way to force fullscreen apps to a tile?
>>
I'm loving this WM!
I just made a quick hack to unfloat fullscreen windows.
On 20 November 2015 at 16:23, Draco Metallium(Rodrigo S. Cañibano)
wrote:
> Thanks, I'll try that.
>
> But if you come to a more general solution(so it can be apply to other
> programs), I woul
Thanks, I'll try that.
But if you come to a more general solution(so it can be apply to other
programs), I would be please to hear it!
On 20 November 2015 at 13:51, Staven wrote:
> On Fri, Nov 20, 2015 at 10:47:54AM -0300, Draco Metallium(Rodrigo S.
> Cañibano) wrote:
>> Good
Good day.
I was wondering, is there some way to force fullscreen apps to a tile?
For example, in i3wm I could put a youtube video in full screen, then
turn i3wm full screen off, and the video would continue in 'full
screen' but inside a tile.
Can it be done?
Thanks! And sorry for the wroken Eng
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