Thanks, i'll add it right now. I tried just before I read your mail portal2, and it is completely broken. If I find something, i'll let you know.
On 21 November 2015 at 19:36, Matthew of Boswell <mordervomubel+suckl...@lockmail.us> wrote: > On Sat, 21 Nov 2015 09:19:07 +0000 > Raphaël Proust <raphla...@gmail.com> wrote: > >> See this thread http://lists.suckless.org/dev/1402/20190.html about >> that. I'm not sure if it still applies to current version. >> >> On 21 November 2015 at 00:46, Draco Metallium(Rodrigo S. Cañibano) >> <draco....@gmail.com> wrote: >> > I'm loving this WM! >> > >> > I just made a quick hack to unfloat fullscreen windows. >> > >> > On 20 November 2015 at 16:23, Draco Metallium(Rodrigo S. Cañibano) >> > <draco....@gmail.com> wrote: >> >> Thanks, I'll try that. >> >> >> >> But if you come to a more general solution(so it can be apply to other >> >> programs), I would be please to hear it! > > I also came up with a patch... although I was trying to go the opposite > direction - make steam fullscreen games actually go fullscreen. After > reading your first post, I tested it with youtube, and it was able to > un-fullscreen youtube videos that played in the surf web browser. > > This patch will let you toggle whether a window is fullscreen with > Mod+Shift+m. I use it like this: > > 1. start steam game > > 2. wait for game to load (most Source engine games use about 1/4 of the > screen and fill the rest with black) > > 3. after the loading screen, I hit shift+tab to bring up the steam > overlay, then I move the mouse outside of the tiny game window and hit > shift+tab again. This somehow breaks the fullscreen broken black window > and makes the game window floating. Now I can use mod+shift+m, and the > game goes into actual fullscreen mode. > > I've been working on this issue on and off for weeks now... I can't > quite figure out why Source engine games don't correctly use the whole > screen in fullscreen mode. > > I compared with how the games run in awesome: > > 1. start steam game > > 2. game starts up fine, using the entire screen. Window manager keys > still function. > > Problem is... games started in awesome don't actually go fullscreen > mode. They go "borderless window" mode. I figured this out by chance > while fiddling with nvidia-settings... No v-sync, g-sync, or page > flipping. > > Note that other games that don't use the Source engine often work fine. > Terraria goes fullscreen without issue. Faster Than Light also > works well (though it grabs the keyboard so I can't use window manager > keys). > > So, dwm is able to correctly set fullscreen mode sometimes, but awesome > always successfully sets borderless window mode (even if the game wants > real fullscreen). > > With some hacking of the dwm source code, I was able to make "rules" > that forced the problem games into proper fullscreen mode right as they > launched. But I'm still trying to figure out the proper way to handle > this (short of making a list of all the steam game window class names > and forcing them all fullscreen). > > I'm thinking that the Source engine's linux fullscreen code is probably > broken, but dunno for sure. > > -- > Matt Boswell